Yup, Morph 3D question

So wlll what's created therein export, animation and all, into Bryce? 

I at one time was "able" to bridge back to bryce from studio, transferring the animation. But even with my new system, the playback was slower than frozen molasses. It was so slow as to be impractical and dropped the method. 

Comments

  • ChoholeChohole Posts: 33,604
    edited November 2015

    Morph 3D is aimed at the Game Dev users AFAIK. It works in conjunction with Unity

    Post edited by Chohole on
  • Dave SavageDave Savage Posts: 2,433

    To my knowledge, no animation formats can be imported into Bryce anyway.

    You would have to export every frame of your animation as an .obj file, import them into Bryce one at a time, render them individually and save them as a series of picture files to compose in an animation software.

  • mindsongmindsong Posts: 1,701
    much more practically, import into DS and use the bridge to feed to Bryce. realize that the animation kind of still 'lives' in DS, and frames of the animated stuff are fed to Bryce on-demand. changes to the animation objects are still done in DS, and scene relationship animations are done in Bryce (e.g. cameras, objects spinning, moving, translations, etc.). kind of clever/efficient if the bridge holds up. DS becomes a Bryce plugin... ms
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