Something messed up my geometry editor & dforce simulation

Don't know if it's some 3P product ruined my daz's runtime, but now in geometry editor, I can no longer select a vertex or able to see them in wire shaded mode.  the editor see any primitive I created as one single enity instead of a plane made of thousands of vertex.  

And my simulation is totally broken too on many gen 8/gen 9 colth products, during a simple test, I found a plane I created (or any dforce complied cloth) using dynamic surface are treated like a hard piece cardborad rather than a soft blanket, no matter how much I increae the gravity slider or simulation time.  Please see picture attached 

Dzw.png
1895 x 1543 - 294K

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