How to release VRAM?
Michal P.
Posts: 74
How to release VRAM after switching from "Texture Shaded" to "Wire Boundin Box" or to "Smooth Shaded" in Daz Studio?
When I start Daz Studio and when I switch view to "Wire Boundin Box" and when I load my scene, the VRAM is almost empty. When I switch the view to "Texture Shaded" mode, about 8GB VRAM is used. When I switch the view back to "Wire Boundin Box", no VRAM is released. How to release VRAM?
Comments
Texture shaded or Iray? 8GB sounds more like the latter, and if iray runs out of memory on the GPU it doesn't usually release it until DS restarts (and so Iray restarts).
Depending on the "scene size", VRAM will be consumed accordingly after you load it into Viewport, but after that, when switching drawstyles ( Texture Shaded / Wire Bounding Box / Smooth Shaded, etc.), there won't be big change in terms of VRAM consumption.
Not sure of how "big" your scene is... but suggest you download and install GPU-Z, open it before loading your scene. While monitoring "Memory Used" on GPU-Z's panel, load your scene. After scene loading, as per the changed "Memory Used" , calculate how much VRAM this scene consumed...
If you get a number approaching 6GB ~ 7GB, better optimize your Scene (with some product like Scene Optimizer..)
Thank you for response.
To Richard: yes "Texture Shaded". This mode loads textures to VRAM. "Smooth Shaded" does not load textures to VRAM.
So, probably the only way to release VRAM is to restart Daz Studio, set "Smooth Shaded" mode and load the scene. It would be nice to have possibility to relase textures from VRAM when switching to "Smooth Shaded" mode, where textures are not needed in VRAM.
To Crosswind: I am using HWiNFO. I have attached record from VRAM load. The VRAM is over 24 GB during Iray rendering. After rendering it drops to about 10 GB. I was using "Texture Shaded" mode in the viewport. I closed the Daz studio. The VRAM drops to 1.4 GB. This is shown in the attached file. I am monitoring pretty much everything during working in Daz Studio - the second attached file.
I restarted the Daz Studio, I set "Smooth Shaded" mode, and I opened the scene. The VRAM was below 2 GB. I started rendering and the VRAM was below 20 GB.
Anyway, Merry Christmas and Happy New Year to everybody. not load textures to VRAM.
I'm sorry that I cannot well understand the data from the screenshots you posted, as per the language... but I got your points. I myself only use GPU-Z which proves to be the most accurate software for me... but the data should be more or less similar from what you observed via HWiNFO I presume.
Yes, with Texture Shaded drawstyle, much more VRAM will be consumed than Smooth Shaded because of texture maps. But I can assure you that this part of consumption will be released after you clear the scene rather than closing DS.
In DS, only VRAM consumption by Iray Render Engine (appr. 2 ~ 2.2GB) cannot be released until DS application is closed, i.e. the moment you click to Render, this part of VRAM consumption is "reserved" there as buffer until you close DS.
So pls have some more tests - with DS single session opened, DO not Iray Preview or Render but just load the Scene with Texture Shaded and clear the Scene, while monitoring the data change of VRAM consumption....
Merry Christmas and Happy New Year to you too !
What is your setting for Edit>Preferences>Interface tab>Texture Resource-Performance.
Texture Resources is on the right (under Quality).
Turn it down then, more towards performance.
It looks like DS grabs some fairly signficant quantity of the VRAM and doesn't release it. It's not as bad as web browsers, the VRAM grabs seem to be somewhat in response to what I do, web browsers just grab memory and some other programs do that too. Nevertheless you do seem to be correct; DS isn't releasing memory.
Here are some facts:
Config:
VRAM usage on the compute device as reported by TechGPU-Z:
It's obvious what is going on but, for me, it's not an issue because I don't have any other programs that use VRAM apart from PS and fortunately I pretty much never use PS.
Thank you for the tip. This helps a lot! Although I do not see any difference in the view port with "Texture Shaded" mode, the difference in VRAM usage is huge. I start Daz Studio, I load my scene in "Smooth Shaded" then I switch to "Texture Shaded" when "Texture Resources" is under "Quality", the used VRAM increases by 6 GB. When I do the same with "Texture Resources" under "Performance" I do not see any significant increas of VRAM. It is probably less than 0.1 GB.
This is definately an issue that's causing me on a 2070 super (8GB Vram) to have to restart DS after every render otherwise 75% of the time it will flip to CPU, complaining my video card doesn't have enough memory. If there is a way to reset that 20% or so that it is holding on to I'm sure it would fix this annoyance.