How to get lens to warp in DS?
I am attempting to create a cinematic warp to my lens toward the edges of the frame, similar to this tutorial (note the warped lines in that image). Is there a way to get this, or a fisheye effect for square images, within DAZ Studio's own camera, without placing a lens object and literally raytracing through a model of a physical lens?
Thank you.
-OL
Comments
It sounds like your talking about focal length which is a setting on the DS camera's.
Try some experimentation, but generally a high focal length will create distortion similar to fisheye or wide angle lens.