Problems when applying normal map
![optitex](https://secure.gravatar.com/avatar/59a336566d0f1a085725994e83568233?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F59a336566d0f1a085725994e83568233_100.png)
When applying a normal map, the left and right sides get different shade. Any suggestions on how to solve it?
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/03/3a5fcd129dcf34e1603fa30b0f1764.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/03/3a5fcd129dcf34e1603fa30b0f1764.png)
oqXgPEMqKd.png
2120 x 1009 - 1009K
When applying a normal map, the left and right sides get different shade. Any suggestions on how to solve it?
Comments
Is this something you made yourself or a third-party product? I would suspect it was made one one leg, then mirrored and the surfaced normals were not inverted for the mirrored piece - you could try selecting one leg with the Geometry Editor tool, just roughly will do for a test, then right-click>Geometry Editing>Flip Normal of Selected Polygons and see if it then matches the other half.