Do The Doors Open in Polish’s Cyberpunk Prison Cell & Corridor ?
Fauvist
Posts: 2,076
Do The Doors Open in Polish’s Cyberpunk Prison Cell & Corridor
https://www.daz3d.com/cyberpunk-prison-cell
https://www.daz3d.com/cyberpunk-prison-corridor
Thanks!
Post edited by Fauvist on
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Not only do the doors not open in the Prison Corridor, but the surfaces aren't divided up intelligently.
There's a "Door" surface. It encompasses ALL the inner and outer doors, the cage frames, and the power boxes beside each door. If you turn it off, you get a hallway with five door-shaped holes in it and some conduits that connect to nothing and appear to be floating in space.
I have many more gripes about this set, which I really should have gotten a refund on, but I'll spare you.
I did not buy the Prison Cell (fool me twice, shame on me) but since it looks to be EXACTLY the same set with minor substitutions, I bet you a cookie the doors don't open in that one either.
Thanks for the info. It's useless to me with doors that don't open. It's a shame because the prison sets have a great visual appearance.
it's a prison literally
it's a prison literally
I thought about asking ...about this set. It was strange to have an incredible looking prison "hallway" but no actual prison cells.
And then, other products came later. This is when I wish Daz/ the PA would do a full bundle from the start.
Now, I'm not sure what may come next to complete the set.
For us Comic book makers, some of these non-functional products are a real hurdle.
Hello kitbash
Hello Geometry editor
Hello camera angles
these are both on sale right now and my 1st question was about the doors, and not opening is a show stopper for me. Too bad as both have a whole lot of character.
This is a not uncommon problem with Polish's products... However, in the case of the CJail cell, the Door CAN be hidden by selecting it in the surfaces panel for part "CPCE Prison Cell"and turning cutout opacity to 0, although the vendor has inexplicably decided to make the door frame part of the door itself so you can't simply use the "duplicate set/hide complementary parts" trick to make a functioning door. However, that DOES, at least, leave you with a Door-shaped hole, so one can replace it with a door from another set. As for the corrider, it's the same thing except that hiding one door in surfaces hides ALL of the doors on ALL walls, including the rail gratings over them, so while you COULD fix it, it would be a bear to do so.
Thank you for this thread.
Honestly, given how common a problem this is these days, my policy is to automatically assume that doors, windows, etc. DO NOT open unless it's specifically stated that they do or shown in a promo image. At least with most sets it's not that big a deal to swap in a parts wall from another set or a build-a-set kit, and I often end up doing it anyway because all too often the positions of the doors that do work don't make architectural sense (ie: windows on three of the four walls, windows on walls that should be inside walls within my overall layout, etc., lack of closets in bedrooms, no emergency exits/stairs in building corridors, ground floor bathrooms with huge bay windows, etc., etc.)
And let's not even get into lack of funtionality in other areas like unopennable refrigerators, ovens, dresser drawers, shower doors, curtains & showerheads that don't move, and my greatest peave, toilets where the either the lid doesn't open at all or there's a lid but no seperate seat, which has spun it's own forum thread that's been running since 2019 HERE.
Doors that do not open, do not a prison make.
No prisoner could be pent.
No entry is major mistake.
Needs be some other torment.
I think it comes down to what's reasonable for the price of an item. I don't expect a huge city block set to have every door open, but as long as a way to hide/deplicate those doors individually exists, I think that's a reasonable compromise. In the case of the cyberpunk cells/corridor, on the other hand, having the doors and door frames built as a single item makes no sense at all, and that reflects poorly on the amount of forethought put into the product in terms of what the most likely uses a customer will have for it, as having the ability to show someone being put into/out of the cell is obviously one of the most logical uses for a prison cell set. And, unfortunately, that's a problem with a LOT of DAZ products... for example, why do most of the gas stations have pumps with unposeable hoses, when one of the most logical uses for a gas station set is to show figures pumping gas? Why do so many shower heads not bend, forcing a choice between move the figure to the point where the stream would be or having the stream of water at an unnatural angle to the head? And then there are all the bedroom sets with no closets or wardrobes/sets of drawers that can open, and beds with covers permanently frozen in position. And this, ultimately, is why I'm only willing to buy some vendors' products when they're on sale for at least 70% off... because why should I pay more if I know that I'm going to have to replace a significant part of the product with working parts from another product just to do a scene of someone doing something other than standing in the middle of a room doing nothing?
Clearly this is why they invented the transporter.
No getting out once they put you in.