Making custom morphs if not artistic?

Hi, I've been messing with Daz for a while and was thinking of making my own morphs. I know you can sculpt via Hexagon/zBrush etc but is there a way to morph WITHOUT sculpting if I have an .obj of the target? An example of the target obj would a video game character, I suppose. I'm artistically challenged so I was wondering if there was a more 'fiddle with dials' way to create morphs?

Comments

  • You can purchase various morph sets t the Daz store that contain noses, lips, eyes, face shapes, body shapes and dial till your heart's content.

  • mjc1016mjc1016 Posts: 15,001

    You can purchase various morph sets t the Daz store that contain noses, lips, eyes, face shapes, body shapes and dial till your heart's content.

    Sometimes, using the morph packs is actually easier than sculpting to match.

  • You can purchase various morph sets t the Daz store that contain noses, lips, eyes, face shapes, body shapes and dial till your heart's content.

    mjc1016 said:

    You can purchase various morph sets t the Daz store that contain noses, lips, eyes, face shapes, body shapes and dial till your heart's content.

    Sometimes, using the morph packs is actually easier than sculpting to match.

    Does that give a very wide range of settings? I've not given it a go since I'm not sure if it could do a morph that is kinda 'semi-realistic'
  • Most morphs have a range of 0-100.  Most don't use negative.  When combining morphs, it's best to use smaller increments when using morphs in the same area (face morphs, torso morphs) rather than 100% of everything as you'll likely get strange results.  Good morphs will blend with other morphs, but always keep in mind that you just have to try things at different increments if you find things looking odd.  Even morphs that are full faces like the ones I do in my own packs can be combined or don't have to be fully applied.

  • ChoholeChohole Posts: 33,604

    Older technology, but this is a character I was rather proud of, made with V4 and dial spun, using simply Morphs++

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