4.22 Everything Vanished from Viewport, but shows in the Scene Browser
RenatoDias
Posts: 31
I got a strange bug with Daz today. I was just editing a scene when, out of the blue, everything vanished. I loaded several scenes I have done, and nothing is there, only the lights and cameras. But the items show up in the Scene Browser. Not even things I built with primitives show up.
I restarted the content management service, but it didn't work.
In this scene, there should be a plant on the right side and a couch, along with a shelf on the far back.
It started to happen when I was editing a scene.
Any way you can help?
UPDATE: Solved, accidentaly changed the view mode. Please check your view mode if this happens.
errordaz.png
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Post edited by RenatoDias on
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What happens if you hit ctr(Win)/cmd(Mac) f?
I also got a weird one today but the case was just on the contrary , the scene could not be cleared !
As for yours, if you select one item in Scene pane, then Ctrl + F, also nothing could not been seen ?
Nothing happens with either CTRL alone or CTRL+F.
Go for installing the latest public build 4.22.0.7, and check if it works with your scene.
4.22.0.7 doesn't show up in my DIM. Do I have to redownload DIM for it to show up? I have 4.22.0.1.
Place an order of it for free in here first - https://www.daz3d.com/daz-studio-beta Then in DIM, Ready to Downloaw tab, click Download Filters button, check Public Build. You'll see it.
Installing it now. Did it work in your case?
My case probably resulted from multi instances, not sure... I'll try to reproduce it then.
Well, thank you so much. The new beta version worked for me. Glad it installs alongside the main one I have. I don't really know what happened, but the bug is gone now.
Good!Just use this version for the time being.
I will. If I run into more bugs, I'll try to find a bug report thread for that build.
Any way this thread can be used as future reference if anyone ends up having this same bug?
Thanks.
Except that this is not the common experience, if it were there would have been a raft of comnments. It appears to be a setting (possibly hidden from the user and tripped by some other oddity) or other channel-specific factor.
Strange, I barely mess with the app's settings. Only when really needed. It happened out of nowhere while I was just changing elements in a scene.
Just checking based on the wording here as technically it is correct that those things are not visible at all while in wire bounding box mode (icon to the left of "Camera") - I assume you mean you don't see the corner indicators of those objects at all?
Oh, [drat]. I reopened the old build and saw that this damn mouse changed the view mode. Just now I noticed.
I have had a couple unusual viewport problems in the last couple days, too. I am using 4.22.0.9, but I don't know if that is significant. (This is a long winded play by play of what I did.)
Thanks for reading. Is this just expected behavior of Texture Shaded draw style that I haven't run into before?
Is there a known reason why it looks different in 4.21.0.5 and 4.22.0.9?
I could not reproduce OP's case... even if the drawstyle is bounding box, there should've been visible box... And I could not reproduce my case again with 4.22.0.9, i.e. after Create New and clear the scene, everything were still there and selectable in Scene pane but not selectable in Viewport....
For the cases from barbult, I could not reproduce Zoom In case but I've seen the 2nd one before with the similar Camera settings (big values of Focal Distance and Focal Length). However, they look the similar in 4.21 and 4.22. It was the 1st time that I saw the "black mark" with Texture Shaded...
But the issues above frustrated me indeed... I'm using Nvidia driver 537.99.