how to fix mouth after converting from g8 to g3?

m300m300 Posts: 25
edited December 2023 in Daz Studio Discussion

hi, im trying to convert this product Ferocious Beast HD for Genesis 8 Male to g3.

i did managed to convert everything exept the mouth since the morph of Ferocious Beast makes the mouth disappear when converting to g3 it comes out really bad (i did removed the mouth that comes with the package).

my question is how to fix it? or maybe i can remove the mouth morph from the main morph?

Post edited by m300 on

Comments

  • crosswindcrosswind Posts: 6,831

    Make which mouth disappear ? "Ferocious Beast HD Whip Mouth" or G8M's "mouth" after you zeroing "Ferocious Beast HD" morph dial?

  • m300m300 Posts: 25
    edited December 2023

    crosswind said:

    Make which mouth disappear ? "Ferocious Beast HD Whip Mouth" or G8M's "mouth" after you zeroing "Ferocious Beast HD" morph dial?

    thanks for replying

    when the Ferocious Beast is at 100 there is no mouth so the g8m's mouth is the one that get out of place and thats what couses the issue

    the Ferocious Beast HD Whip Mouth is seperated so it can not be converted if you use Ferocious Beast HD on a normal g8m you will notice the mouth is gone thats what i want to fix, i need the original g8m mouth teeth and tongue.

    Post edited by m300 on
  • crosswindcrosswind Posts: 6,831

    Still not so clear, better post a screenshot... So you want to have G8M's "human mouth" on the converted Ferocious Beast ?

    I rougly converted one, see if it is like what you want... beast + human mouth ?

    SNAG-2023-12-6-0043.png
    1776 x 1400 - 632K
  • m300m300 Posts: 25

    i dont know how you did that but it looks perfect

    when i converted the figure the mouth is all stretched out, maybe the way i convert the figure is wrong?

    Screenshot (201).png
    2560 x 1033 - 1M
  • crosswindcrosswind Posts: 6,831
    edited December 2023

    Usually we have different ways for converstion, then fixing morphs will be a must. As the vendor "move" the mouth / teeth into the mesh of Head when sculpting this beast. If you wanna get it back, you have to "Clear the delta" on the converted beast's morph while selecting the polygons of mouth / teeth. Then refine it with sculpting / moving in external application like Blender, re-rig them necessarily in DS before ERC Freezing. I just roughly tweak them in Blender... TBH, that'll be a bit complex and cumbersome...

    I wonder why you had to convert this Beast into G3M... because such a task would be much difficult than converting a human figure or an ordinary animal, let alone this Beast is peculiar in terms of "design"...

    PS: I don't think your way of conversion is wrong. You just need to "fix" these things. I most time convert figures with Wrap but this Beast is unique, I just used the way of fitting first then export / import obj as a converted morph, nothing special.

    Post edited by crosswind on
  • m300m300 Posts: 25

    Clear the delta

    how do i use it? will this fix the mouth?

    when i try to use it ,it just makes the space i mark so it wont move with the morph.

    isn't there a way to remove that from the morph itself so that the mouth won't change?

    what you showed me in the image what did you do so the mouth will look normal, do i need to use blender?

  • crosswindcrosswind Posts: 6,831

    Check this tutorial https://youtu.be/XuQwnTd4Fok?si=jfQIjsU6nnCUTYyq 

    Clearing delta just restores the mouth cavity from the beast's mouth rather than 100% fixing it. You have to further fix it in a sculpting/modeling software to make the mouth cavity fit into beast's mouth... The software doesn't have to be Blender...Hexagon, ZBrush, etc.  the one you know well how to use...

     

  • m300m300 Posts: 25

    thank you very much for all your help!!

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