How Do I Build A Brick Wall?
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Wotcher, follow Dazlers!
Suppose I were building a wall in Daz Studio, how would I make sure the bricks were lined up properly, with neither gaps nor overlaps?
Thanks, in advance, for your advice.
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Wotcher, follow Dazlers!
Suppose I were building a wall in Daz Studio, how would I make sure the bricks were lined up properly, with neither gaps nor overlaps?
Thanks, in advance, for your advice.
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Comments
I don;t believe that anyone would actually build a 3D wall brick by brick, although it could be done in DAZ Studio using Primitives, but DS is not used for modelling. The eaiest way to build a wall is to use a surface (like a Plane or rectangular Cube) and then apply a texture map in the Diffuse channel in the Surfaces pane.
You could then add Bump or Normal maps to give it the impression of depth in the joints, or use a Displacement map which is not just an optical illusion like bumb or normal, but actually moves the mesh at render time.
There are items like this in the store : http://www.daz3d.com/brick-in-the-wall and also plenty of Brick Shaders if you take a look for them like this for example : http://www.daz3d.com/stone-and-brick-texture-building-kit or this http://www.daz3d.com/textureresource-bricks
as JimmyC points out Daz Studio is not a traditional modeling app and unless you can apply a texture to a primitive shape or find a model you can use you are looking at a serious project that could be accomplished in a modeling program with far more versatility and with far simpler methods which could then imported into Daz Studio.
there are a number of free and low cost modeling programs you can choose from, and learning one or more of these can greatly improve or enhance the realization of your desired result when you create and render your scene.
https://en.wikipedia.org/wiki/List_of_3D_modeling_software
while the screen shots below may not make any sense right now a simply block can be positioned and set in an array to duplicate them in any direction I can think. The result is a brick wall I can modify and change to fit my scene and export out of the modeling app (in this case Blender) and into Daz Studio. While this method may produce more data for the scene to render (more polygons in my shape than a simple single plane and a texture) it may give me far better control and better results in some renders, though I might use a single plane and texture in another part of the scene if I need it.
Thank you both for your help.
The reason I asked the question is this: I am trying to learn how to use Daz Studio from a book. Today's lesson was how to make a room out of a floor and some walls. As I read the instructions, I think I was to place the walls by eye, zooming in to see whether there were any gaps or overlaps. I was wondering whether there was a more accurate method?
Can I find the actual dimensions of the walls? And if so how?
Make a series of 1m cubes (the default) and then the Scale parameters can be read as cm (152% = 1.53m, 152cm).
You can also use the Align pane to help with poisitioning.