how do i get lines on lips
AliKat
Posts: 14
i have Gen 8 figures that i bought from Daz website but when i render the lips in iray i dont see wrinkles on them like whats shown in the promos for those figures
Post edited by AliKat on
Comments
How are you lighting the scene? The softer and more even the light the less fine detail will show, as it isn't casting shadows or blocking light from its depths. If you want the detail to be really obvious make sure you have a point, or small source, light shining across from the side. (this is why candlelight and gaslight are said to be more flattering than electric light.)
With the figure selected, go to Surface pane, select Lips surface, filter "Bump" and check the value there... If it's small or even zero, change it to 1 ~ 2 and check the preview / render result.
Or name the product, we may help to check if we own it.
That will work only if the bump is being used for the detail - if there is a map applied to the property and if it is providing the fine detail. It may be coming from normal maps, or on something made for 3delight it may be using displacement (in whichc ase it will probably be necessary to bake the displacement to normals, or apply them to the bump).
90%+ G8.x人物包含凹凸贴图,无论IrayUber或PBRSkin,历史原因无需深究,心照不宣,属首查事项 ,查亦无害 ~~
One of the biggest things about great promo images is lighting.
Face-on lighting will hide all of that detail. Light from behind and the side and get some shadows to work 'with' the subsurface scattering, bump and normals to get those details to pop!
这是一个非常友好的提醒,这些论坛中使用的主要语言是英语。[很确定指南中某处有注释]如果评论是私人的,那就是私人消息系统的用途;-)
{This is a very friendly reminder that the main language used in these forums is English. [Pretty sure there's a note somewhere in the guide] If the comment is private, that's what a private messaging system is for ; -)}
Several of the characters tend to be "HD" [high definition] so to see all the fine detail in close-up renders it is expected to dial up the resolution [Parameters Tab] to 3 or 4 [or maybe 5 on monster rigs]. As this can significantly impact render times it is practical to dial it back to 2 or maybe 3 [depends on the computer system too] when close-up is not required.
Thanks ! Sure thing ~