How do you handle objects within a VDB simulation? [Solved]

RexRedRexRed Posts: 1,323

How do you handle objects within a VDB simulation?

Embergen has a new preset pack for sale with 50 new Embergen projects for nearly endless potential VDB generation.

Look around on their website they are kind of hard to spot and they are also on a Black Friday sale, use coupon code. (No, I don't work for them)

Many of these VDBs have objects embedded within them.

How do you handle these objects when importing these VDBs into Daz? 

Is this something a later iteration of Daz VDB functionality will address or do we just add other objects instead?

These objects embedded within the VDBs perplex me.    

It is like these objects are needed to make the VDB emit (I could be wrong).

There is a FBX folder that comes with the project files. I think these might be referred to as "meshes". Maybe those FBX files are these meshes.

I need to do more exploration, but I thought someone here might just know more about this than me.

Embergen Campfire.jpg
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Post edited by RexRed on

Comments

  • RexRedRexRed Posts: 1,323
    edited November 2023

    On closer inspection, that is exactly what these FBX files are.

    They are the meshes used in the simulations.

    I wonder if there is any collision going on here or if these objects are merely decorative.

    Will Daz in the future offer the ability to import a FBX file with the VDB(s).

    Bonfire Debris.jpg
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    Post edited by RexRed on
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