Creating a Black Hole?

DekeDeke Posts: 1,635

Any thoughts on how to create a black hole in Daz 4.8.  I could do something vortex-y in AE but then it would only be 2D and it would be great to have a 3D item. 

Comments

  • I was going to say dial Vicky's breasts to max and let gravity have its way, but I assume you mean a visual effect. If you want a vortex I'm not sure there's much around - for 3Delight you could perhaps apply pwEffect to a set of toruses, or look to see if any of Jepe's effects packs are useful (which could work in Iray with suitable settings).

  • mjc1016mjc1016 Posts: 15,001

    Postwork....

    Seriously, if you could get the vortex with volumes to look like something other than hurricane with hemorrhoids, then the render times will be through the roof.

    I second Jepe's effects for having an outside chance of something passable.

  • KA1KA1 Posts: 1,012

    Not sure what you're looking for but with a mixture of Jepe's Elementz and a VERY handy vortex Prop you get with the Time Assassin Gen2Male outfit I ran some conceptual examples that may or may not show you can do what it is you are after... or something along those lines anyway...

    Example.jpg
    1440 x 1080 - 507K
    BHSide.png
    1440 x 1080 - 701K
    BHHeadon.png
    1440 x 1080 - 874K
  • DekeDeke Posts: 1,635

    Thanks for the ideas, I'll check out Jepe's items. 

  • srieschsriesch Posts: 4,241

    I'm not sure what kind of black hole effect you want or what you have available for effects, however you could also consider applying a dformer to your selected object and rotating it to get whatever it is to twist slightly.  For objects, try to find anything spiral-y perhaps to modify, like a galaxy from a space scene, or if there are any props of whirlpools, etc. and retexture them.

    I was going to say dial Vicky's breasts to max and let gravity have its way, but I assume you mean a visual effect. If you want a vortex I'm not sure there's much around - for 3Delight you could perhaps apply pwEffect to a set of toruses, or look to see if any of Jepe's effects packs are useful (which could work in Iray with suitable settings).

    You beat me to it, I was going to say "purchase, download and install ALL the content in the store".  :-)

     

  • Ken OBanionKen OBanion Posts: 1,447

    In one of my animations, I needed to simulate an 'inter-dimensional nexus' (not exactly a black hole, but pretty damn close!)

    I found this on ShareCG.com: http://www.sharecg.com/v/56734/browse/11/Poser/Black-Hole

    Worked beautifully!

     

  • KA1KA1 Posts: 1,012

    In one of my animations, I needed to simulate an 'inter-dimensional nexus' (not exactly a black hole, but pretty damn close!)

    I found this on ShareCG.com: http://www.sharecg.com/v/56734/browse/11/Poser/Black-Hole

    Worked beautifully!

     

    Oooo I like this, have to see if I can get it to work in Daz with iRay.
  • Heh, I had forgotten untl reminded but there is sample code for a black-hole spatial deformation plug-in in the Daz Studio SDK (that's the C++ pl;ug-in SDK, not the scripting kit).

  • Ken OBanionKen OBanion Posts: 1,447
    KA1 said:

    In one of my animations, I needed to simulate an 'inter-dimensional nexus' (not exactly a black hole, but pretty damn close!)

    I found this on ShareCG.com: http://www.sharecg.com/v/56734/browse/11/Poser/Black-Hole

    Worked beautifully!

     

     

    Oooo I like this, have to see if I can get it to work in Daz with iRay.

    You'd probably have to do some serious jacking around with the material images (and there are several), but if you're brave enough to take a whack at it, then we'd love to see what you come up with!

    Will it be animated, too?

     

  • KA1KA1 Posts: 1,012
    KA1 said:

    In one of my animations, I needed to simulate an 'inter-dimensional nexus' (not exacutly a black hole, but pretty damn close!)

    I found this on ShareCG.com: http://www.sharecg.com/v/56734/browse/11/Poser/Black-Hole

    Worked beautifully!

     

     

    Oooo I like this, have to see if I can get it to work in Daz with iRay.

    You'd probably have to do some serious jacking around with the material images (and there are several), but if you're brave enough to take a whack at it, then we'd love to see what you come up with!

    Will it be animated, too?

     

    I'll have a look this evening and see what I can do!!
  • Ken OBanionKen OBanion Posts: 1,447

    Heh, I had forgotten untl reminded but there is sample code for a black-hole spatial deformation plug-in in the Daz Studio SDK (that's the C++ pl;ug-in SDK, not the scripting kit).

    Is that still available?  I haven't seen it offered in years!

  • Heh, I had forgotten untl reminded but there is sample code for a black-hole spatial deformation plug-in in the Daz Studio SDK (that's the C++ pl;ug-in SDK, not the scripting kit).

    Is that still available?  I haven't seen it offered in years!

    http://www.daz3d.com/shop/daz-studio-4-5-sdk

  • KA1KA1 Posts: 1,012
    edited November 2015
    KA1 said:

    In one of my animations, I needed to simulate an 'inter-dimensional nexus' (not exactly a black hole, but pretty damn close!)

    I found this on ShareCG.com: http://www.sharecg.com/v/56734/browse/11/Poser/Black-Hole

    Worked beautifully!

     

     

    Oooo I like this, have to see if I can get it to work in Daz with iRay.

    You'd probably have to do some serious jacking around with the material images (and there are several), but if you're brave enough to take a whack at it, then we'd love to see what you come up with!

    Will it be animated, too?

     

    Okay, so the great moment of truth - I didn't spend a huge amount of time getting this thrown together but it certainly works in Daz Studio and renders in iRay, oh and its animated here: https://youtu.be/-DF0dZhVT9E

    Forgive the additional flourish I added - I did learn that intro logo's I'll stick to creating in blender as the one here I chucked together this evening on Daz was..... not up to my usual intro logo standard in blender (even with the ridiculously small amount of time and effort I chucked the Ka1 together in here!!)

    Post edited by KA1 on
  • Ken OBanionKen OBanion Posts: 1,447
    KA1 said:
    KA1 said:

    In one of my animations, I needed to simulate an 'inter-dimensional nexus' (not exactly a black hole, but pretty damn close!)

    I found this on ShareCG.com: http://www.sharecg.com/v/56734/browse/11/Poser/Black-Hole

    Worked beautifully!

     

     

    Oooo I like this, have to see if I can get it to work in Daz with iRay.

    You'd probably have to do some serious jacking around with the material images (and there are several), but if you're brave enough to take a whack at it, then we'd love to see what you come up with!

    Will it be animated, too?

     

    Okay, so the great moment of truth - I didn't spend a huge amount of time getting this thrown together but it certainly works in Daz Studio and renders in iRay, oh and its animated here: https://youtu.be/-DF0dZhVT9E

    Forgive the additional flourish I added - I did learn that intro logo's I'll stick to creating in blender as the one here I chucked together this evening on Daz was..... not up to my usual intro logo standard in blender (even with the ridiculously small amount of time and effort I chucked the Ka1 together in here!!)

    That is seriously cool!  Well done!

     

  • KA1KA1 Posts: 1,012
    KA1 said:
    KA1 said:

    In one of my animations, I needed to simulate an 'inter-dimensional nexus' (not exactly a black hole, but pretty damn close!)

    I found this on ShareCG.com: http://www.sharecg.com/v/56734/browse/11/Poser/Black-Hole

    Worked beautifully!

     

     

    Oooo I like this, have to see if I can get it to work in Daz with iRay.

    You'd probably have to do some serious jacking around with the material images (and there are several), but if you're brave enough to take a whack at it, then we'd love to see what you come up with!

    Will it be animated, too?

     

    Okay, so the great moment of truth - I didn't spend a huge amount of time getting this thrown together but it certainly works in Daz Studio and renders in iRay, oh and its animated here: https://youtu.be/-DF0dZhVT9E

    Forgive the additional flourish I added - I did learn that intro logo's I'll stick to creating in blender as the one here I chucked together this evening on Daz was..... not up to my usual intro logo standard in blender (even with the ridiculously small amount of time and effort I chucked the Ka1 together in here!!)

    That is seriously cool!  Well done!

     

    Thank you, was quite pleased with the results vs the amount of time spent on it!

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