Automatically adjusting the size of a picture to fit a surface
Matronius
Posts: 118
Hi!!! I am trying to fit picture 1 (attached) into a wall tapestry. In the surface tab, I have selected the appropriate surface (named surface: tapestry) , I clicked on the wheel under "base color" and seleted the image (see attachment 2)
This is the final result I get in Daz3d (attachment 3). As you can see, the original picture gets cut. The resolution is 1247X517 pixels. Is there a way to fix this without cutting the original pic? Both the picture and the surface are rectangular, so I do not understand the issue!!! Thanks a lot
Screenshot 2023-11-12 165403.png
1244 x 504 - 603K
Comments
Attachment 2
Attachment 3
mapping of an image to surface will reflect the arrangement of the UV map.
I guess one work around is if the 'wall tapestry' you are talking about has a pre-existing texture map, you can edit that texture map to put your image inside of it so that it lines up where you want it to.
by the way, you dont need to click the gear icon to go into parameters, you can just drag/drop the image onto the relevant slot on surface tab. Or you can select the drop down arrow on the relevant slot on Surface tab.
Go into the Surface/Geometry settings and fiddle with the offsets and scale until it fits. You'll also want to make sure that the aspect ratio of your image matches that of the surface.
With the surface 'tapestry' selected, choose "UV View" from View dropdown list (upper right corner of Viewport)... it'll be easy to tell if there's an unique UV set. Then align your image as per UV layout.
@Sevrin I can see the horizontal and vertical offests, but I do not seem to see a command to scale??
@crosswind I did try to select the surface and then the UV view....but I only see an empty grid (see attachment)
Tiles was meant - that sets how many times the image is repeated across the unit square, so effectively it scales it down to 1/Tiles
That would be the tapestry, then - it doesn't quite fill the unit sqaure but very nearly (unless it is two-sided and that shows it flattened out).
You use the "Tiles" to scale the image.
Richard was too fast!
Yes, that's the UV layout. You just simply do as attached screenshots ~ (I used a similar "tapestry"), or by Tilling...