Show Us Your Bryce Renders!
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There are two types of camera in Bryce (the orthogonal camera's are just perspective cameras with a very narrow FOV set a long way from the origin - but they also have the property of not seeing haze).
You've got your standard perspective camera and your special 360 panoramic camera. You can switch the main rendered viewpoint from perspective to panoramic in one of two way. See images...
Additionally, because we really love different types of projection, Horo and I have made the Scene Converter and the Spherical Mapper which use lens systems to alter the perspective and panoramic cameras respectively. These provide different types of projection for specialist uses, for example, creating HDRI from your own scenes or creating a full 360 degree backdrop for use in another piece of software - for example DS.
@ David Brinnen thanks for the update on perspective, but may be i asked the wrong question see below this is your work first space for the abstract tut how do i get this
Chohole . absolutely stunning.
David thanks for the lovely videos. I'm still working on the lake lol... keep them coming anyway
Silverdali - David uses the Camera view mostly and north facing. I'm not sure what his figures are but I use Position XYZ 0, 30, -150 with no rotation and FOV 100 or 120 and I get something similar to his setup. I hope my figures are close to his. ;-)
Thanks mermaid010 i shall give it a go
Thank you Mermaid010, so yes, the camera settings, image attached.
Silverdali, having got the set up how you want to begin each scene, locate the folder where your Bryce.exe resides and save the scene as default.br7 alongside it in that folder. That way, each time you launch Bryce, it will automatically pull the file out with your preferred starting point.
Hopefully that is the answer you were looking for?
Thanks so much for all your help David, I understand how it works now, i have done the tut but have not got the HDR mats you used unfortunately I am cashed strapped at the moment ........but i did get the concept, I will invest at some stage thanks again
Thanks so much for all your help David, I understand how it works now, i have done the tut but have not got the HDR mats you used unfortunately I am cashed strapped at the moment ........but i did get the concept, I will invest at some stage thanks again
If you can find your "free content" provided with Bryce 7 you will discover Horo has supplied some HDRI to use - one of those could be used, the results would not be the same, but then again, being abstract, I do not think there would be any harm in that. I can't remember if you said you'd managed to track down the free content?
@David Brinnen, again you have been a great help, i never did find the content Just the install for it, so i will figure it out in time, or just re download Bryce, i have had some issues with having 2 user id on my computer, I have just deleted 1 user, it caused no end of grief having admin and a user ID so some info went to one side and some went the other. I had to re download Daz4 Pro again but i did not lose any content so something went my way.
Chohole, that image is fascinating. I cannot stop staring. So wonderfully familiar. Incredible Bryce work. You really are a Bryce master!!
aw shucks Rashad :red:
Images like that sometimes take me weeks to get right, and about 10 or 12 incremental saves. I don't think I am a Bryce master, just enjoy making images, when I get the time.
I tend to throw away more than I ever post anywhere.
Hot metal...
Bryce red hot metal effect - a 15 minute tutorial by David Brinnen
@chohole - that render is really very lovely.
@CNSamson - I like the idea and what you made of it. Thogh I don't know the movie.
Perhaps this helps. The installer usually installs content in the Bryce main folder. With Pro, you shoud find all ifentified with a red arrow.
Perhaps this helps. The installer usually installs content in the Bryce main folder. With Pro, you shoud find all ifentified with a red arrow.
I spent ages looking for this Bryce stuff and its nowhere to be seen Horo, I even looked at my external back ups, I am seriously thinking doing a reinstall maybe uninstall this is so confusing for me
I spent ages looking for this Bryce stuff and its nowhere to be seen Horo, I even looked at my external back ups, I am seriously thinking doing a reinstall maybe uninstall this is so confusing for me
Ok Horo is this one of those Hdri's "Japanese blossums" from 7/10/2010, if not i don't know how i got it????........... but i did find this one on my external hard drive along with 5 others
Thanks muchly! :)
@CNSamson - I like the idea and what you made of it. Thogh I don't know the movie.
Thanks, glad you liked it! And I'd definitely recommend renting the movie, it's a classic fantasy that features some of the Monty Python actors.
That one was already included with Bryce 6.0. Perhaps it is enough if you re-install the content part, not Bryce. Look where the things install to, so you can locate them afterwards. If you install Bryce completely, save the Presets folder if you have added objects, materials, textures, skies. All your stuff will be overwritten by a new installation.
Reset your downloads and you will get 4 files:
Bryce_7.1.0.109_Win32.exe
BryceContent_7.0.0.21_Win.exe
BryceLightning_7.1.0.109_Win.exe <--- This one is only used if you are rendering in a network of more than one computer<br /> BryceProContent_7.0.0.19_Win.exe
To me it looks like you didn't run the Content and ProContent files.
No need for reinstalling - as long as Bryce is working, I wouldn't touch it. ;)
If you found the bonus content installer then no need to download anything again just run the installer and when done the free content should be in the content sub folder of your bryce installation folder. Better yet tell the installer to install it at a location of your chosing so you'll know exactly where to find it.
Okay I wanted to post my exploits trying out DOF but given my slightly out of date machine it's taken me a bit of time to get here. First let me repost the Mech pictures because after playing around with DOF I realized I didn't use the right settings on my first attempt. the second pic will be the same scene but with TA also turned on. I think what I posted before wasn't the TA version of the picture.
As I said I wasn't terribly impressed with the DOF effect on that Mech scene so I tried it on the Gone Fishing scene and this is what I got, first one is DOF and the second one is DOF with TA. Although I must say, I think I'm doing something wrong on the TA ones because beyond the TA causing specks in the Mech picture I'm not really seeing much of a difference in how the lighting looks when rendered. All I've been doing is checking the TA option under render options and I have everything except TA legacy mode checked under light settings.
I also tried the DOF effect on one more old scene on my drive.
Nice rendering Mark, I think I like gone fishing best for a good example of DOF. The mechs and the airship scene less so - not because there is anything wrong with your technique but simply because the DOF is interfering with the inherent sense of scale. So your scene setup/composition is saying, this is something big and your DOF effect is telling our brains, in fact, this is something small enough to interfere with our perception of the scene.
Oh... and also here's a new tutorial. It incorporates both TA and DOF.
Bryce burning coals effect - a 15 minute tutorial by David Brinnen
I have now used my pot of glue solvent on this thread, and allowed it back into the general forum to float willy nilly, wherever it wants to, now that threads are ordering correctly by newest post.
Good renders, Mark. DOF can be nice (I like the one with the machines) but it has the tendency to make the scene small, as David already observed. But to get acquainted with the technique, I don't see any wrong. The dark speks in the TA render are most probably due to inverted normals in the objects.
@chohole - a sensible move, it appears to me.
Thanks for the comments, yeah I have to agree the Gone Fishing scene is definitely better with DOF then the others because the subject is more suitable for the effect (although still not a prime candidate) then the other scenes. So since nobody commented should I take it that I did apply TA properly or should I just shut up and watch the tutorial? :)
Sorry Mark, I was too busy thinking about DOF. Well, for the Mechs the TA effect is somewhat wasted... what I've found is this. TA on outdoor scenes is tricky, often counter productive, HDRI direct light often provides a more convincing light, renders faster and produces higher contrast. However, that being said, the TA render for your fisherman - er... fisherfish - is better. Although not by a wide margin, but it is better. In my book though, often working within narrow margins, any improvement is a win!
As a rule of thumb, I'd suggest HDRI direct light for outdoor scenes and TA for still life and close up stuff. Of course what works... works. But I'd say that's a pretty sound rule for 90% of my renders. Avoid both HDRI and TA like the plague if you have a lot of transparent surfaces or volumetric materials in your scene - at that point, use only one or two direct lights and fake your ambience by any means at your disposal. Eg, texture baking, evil ambient in the material or skydome light.
Does that help? Oh and yes, please do watch the tutorials, they take absolutely bloody hours to make!
Awesome, very colorful. I would love to try something like this, did you follow a tut or or was it just playing with bryce.
Hi Mermaid, This was just playing with Bryce, but I've seen similar. It's all done with mirrors. :) This is just colored balls inside a mirrored sphere. The camera is inside the sphere too of course. It takes a bit of playing to position the objects to get the reflections I want, but the concept is pretty simple. I hope that helps. - Jerry
Well it didn't really answer my question of did I use TA correctly (meaning followed the proper steps to use it) but it did tell me some things I didn't know like when and where to best use TA. HDRI....Sigh, I know it's something I got to get the hang of sooner or later but so far it just seems so confusing to me, can you or Horo work up an HDRI for Dummies Tutorial? :)
Well Mark, there are a few things to consider with respect to answering if your use of TA was correct.
1. have you managed to engage the correct options in Bryce - yes it looks like it.
2. has TA contributed positively to the quality of your image - yes in the case of the gone fishing image I'd say so.
3. did you get the effect you desired - only you can answer this.
Now you go on to explain correctly as meaning (following the proper steps to use it).
This is a more interesting meaning, since it moves just beyond stabbing at buttons and switching on controls.
Here then are the steps.
1. You look at your scene and consider what render method would best suit your subject. This then goes back to what I was saying about what scenes are suited to TA. TA's strength is the quality of ambient shadows it produces and the complex interaction of colours. It's weakness is render time and it being a bit fiddly to set up.
2. Empty your scene of all light sources - just render a black scene (you might have to turn the sky black to achieve this). Then switch on TA and TA scattering correction (set to 4rpp) and see what you get. Then turn on passive lighting like material ambience and HDRI backdrop - if you have one. Get it lit somehow in a global way.
3. Then start introducing your direct light sources and balance those with your global lighting - increase one and reduce the other until you get the lighting you were looking for.
As a rough guide those are the steps I would suggest.
Hi Mermaid, This was just playing with Bryce, but I've seen similar. It's all done with mirrors. :) This is just colored balls inside a mirrored sphere. The camera is inside the sphere too of course. It takes a bit of playing to position the objects to get the reflections I want, but the concept is pretty simple. I hope that helps. - Jerry
Thanks for your reply. David has posted a tutorial on abstract too. It looks awesome, check it out.