Dforce Weight Maps nodes reversed?
mmoch25
Posts: 131
When creating a new weight map, it automatically starts the whole item at all red, 100% active, is it possible to swap it to grey, 0% active, via a hotkey?
I'm almost certain I saw it on a video somewhere.
Post edited by mmoch25 on
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A weightmap for what? Joint weights are nomalised - unless you turn the option off - the sum of thw eights on a particular vertex must be 100%. For a dForm the starting weights will derive from the effect of the Field node.
I assume you mean the weight on dForce Modifier Weight Node. If so, Alt + Shift + G with the weight node selected, Tool Settings - select the map (Influence Weights or the one you're using...), RMB-click in Viewport, Geometry Selection - Select All, then Weight Editing - Fill Selected with 0 value.
Then refill or repaint as needed. There's no hotkey BTW, for it's a multi-steps process....
Thanks, that was what I was after, I obviously didn't word it correctly. Now I just have to remember all this for next time.