Render samples act weird
Hey!
I'm relatively new to DAZ and to the forum, so I hope this is the right place for my problem.
I have a specific scene, where whenever I push the "Render" Button, it just renders the scene with 1000 samples, no matter what I put in the settings. I restored the render settings by clicking "defaults" and I also tried other render settings I have available, restarting DAZ also does nothing, always the same horrific looking 1k samples. I never encountered this problem before.
I have two suspicions:
1) Somewhere there's an option which can override the samples I put in the render settings tab. (could be a product I used, and I just don't know about this option..)
2) It's just a bug and this is my life now.
Has somebody else come across this weird problem? Do you have a solution?
Comments
Are you sure that it isn't just stopping for another reason - by default it will stop at 2 hours or 95% converged, as well as for samples. Check the log file (Help>Troubleshooting>View Log File) to see why it stopped.
That sounds as if it is reaching the target convergence (95%), since that is what the progress bar measures (the percentage of actual convergence relative to the target value, not the actual convergence ratio itself).
Have you turned off 'Rendering Quality Enable' in Render Settings ?
Ah. That was a surprisingly easy fix. Weird I never stumbled across this problem before. Thank you so, so much!
You're welcome. Happy Rendering!
An engine like Iray doesn't have a final, finished state - the pixel values keep getting more and more refined as it fires off new light paths to trace. Convergence measures, roughly (I don't know the full details), how stable the pixel's colour is, when it falls within a certain band it is regarded as converged ("done enough"). When the target percentage of pixels are in that range the render stops, with the Render Quality Enabled on (the actual Render Quality value determines how fussy the engine si about counting a pixel "done enough").
It's old but could be a reference.- https://raytracing-docs.nvidia.com/iray/manual/index.html#iray_photoreal_render_mode#convergence-quality-estimate
Perfect, thank you so much for explaining. That makes so much sense now! :)
Thanks a lot, I'll look into that. Great to have an opportunity to learn more about this. :)