No light preview in genesis 3 model?

i put a genesis 2 and genesis 3 side by side but the g3 model doesnt appear lit. she looks flat no shadows.

Capture.JPG
2560 x 1370 - 418K

Comments

  • dro305dro305 Posts: 16

    i put a g2 and g3 side by side. the g2 is lit but the g3 is flat. what gives?

    Capture.png.JPG
    2560 x 1370 - 418K
  • mjc1016mjc1016 Posts: 15,001

    That's just a shot of the viewport, not a render, right?

     The default shaders are different and the G3F loads with a subsurface shader, on, so that is what you are seeing in th viewport

    Also, if it's just the camera's headlamp, then shadows won't be correct, anyway.

    But it should look much better/correct rendered.

  • ChoholeChohole Posts: 33,604

    Duplicate threads merged. Please don't post the same query in different forums, as it can cause duplication of the replies you receive.

  • dro305dro305 Posts: 16
    mjc1016 said:

    That's just a shot of the viewport, not a render, right?

     The default shaders are different and the G3F loads with a subsurface shader, on, so that is what you are seeing in th viewport

    Also, if it's just the camera's headlamp, then shadows won't be correct, anyway.

    But it should look much better/correct rendered.

     

    Thanks. Is there a way to get a proper lighting preview of the g3f? How do you turn off the subsurface shader if thats whats causing it.

     

  • dro305dro305 Posts: 16
    Chohole said:

    Duplicate threads merged. Please don't post the same query in different forums, as it can cause duplication of the replies you receive.

    Sorry about that

  • mjc1016mjc1016 Posts: 15,001

    The OpenGL implementation used for displaying the viewport doesn't really do shadows very well, so no, you won't get an accurate 'live view'.  Spot rendering will help.

    There is a slider for the SSS on/off in the Surfaces tab, for the particular surface.

    Also having a 'real' light in the scene as opposed to camera's headlamp will do some 'preview' shadowing...if shadows are turned on.

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