Show us your postwork!

2

Comments

  • algovincianalgovincian Posts: 2,613
    Gedd said:

    On a related note, one can always export a scene and bring that scene into another 3D environment to produce certain maps like AO, Cavity, etc... pretty much any map that doesn't require a match on the original shaders. It's a bit advanced, but it's something to keep in mind.

    I use Blender all the time to bake AO, normal, and displacement maps (high-poly -> low poly). I know baking AO is a dirty thought these days, but it's still useful for creating masks for various texture channels.

    - Greg 

  • MattymanxMattymanx Posts: 6,908

    Here is my latest render, both before and after postwork

    Post work was done in Nikon Capture NX2 with the Nik Color Effects Pro 3

    209 - Elly06.png
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    209 - Elly06.jpg
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  • IvyIvy Posts: 7,165

    A lonely Oasis

    Rendered with Iray. 2 Post work layers in photoshop for lens flare

    Click for 1080 HD

  • Here is one of my latest render after fighting artblock for months... hope you guys like it!

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    first order before 1.jpg
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  • Black-Rain-NinjaBlack-Rain-Ninja Posts: 27
    edited November 2015

    Here's a interesting case of post work...

    My newest upload to the gallery, recreating a real photo..

    I actually like my original image better, but trying to match up the light & shading + makeup in the photo I was recreating so I made changes in PS.

     

    (Edit: images removed for nudity.  Please read http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest )

    Post edited by Cris Palomino on
  • RuphussRuphuss Posts: 2,631

    here's an example of how I postwork my images..and the type of passes used

    the one thing I don't like about Iray is everything just looks perfect out of the box ,so there's nothing to do in post to make it better frown ,I'm sure that's a good thing, but I do miss messing with images in Photoshop

    now show the plain iray render and lets see how this compares to your beautiful artwork here

  • IceDragonArtIceDragonArt Posts: 12,548

    The first one is pre post work. the second one shows the postwork to the cloths and the bodies and the third one shows the postwork make up on the red head. I did crop the original to get rid of the extra space on the right, it was driving me nuts.

    Autumn Fairy Twins.jpg
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    Autumn Forest Fairy Twins Post Work 3.jpg
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    Autumn Forest Fairy Twins Post Work Faces.jpg
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  • Cris PalominoCris Palomino Posts: 11,381
    edited November 2015

    This was an experiment to come up with a quick way to do a paint-over on a render in the shortest amount of time.  Adding colors to the render, smudging with an oil brush, and finally painting with a regular oil brush in Photoshop.

    Mike-WIP02.jpg
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    Mike-paint.jpg
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    Post edited by Cris Palomino on
  • kathrynlochkathrynloch Posts: 378
    edited November 2015

    This one's my favorite.

    I imported a trebuchet mesh into daz but it was one piece, no moving parts. So I went from this:

     

     

     

     

    To this:

    Puppet Warp and Photoshops 3D Flames Render came to my rescue along with some smoke and sparks brushes.

     

    Then it eventually lead to this: 

    (Horse, rider, and axe I rendered separately then put everything together in Photoshop.)

     

    trebuchet render.JPG
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    trebuchet post.JPG
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    finalimage.JPG
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    Post edited by kathrynloch on
  • Cris PalominoCris Palomino Posts: 11,381
    edited November 2015

    I saw a video on doing a type of crosshatch filter and put my spin on it with a custom-directional-cross-hatch brush.

    sidebyside-crosshatch.jpg
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    Post edited by Cris Palomino on
  • I like this thread! Thanks.

    I'll contribute from an animation I'm working on. Here is the render (iRay) directly from Daz Studio:

    Here is the post work finished in After Effects and then Adobe Premiere (frame 64 of the animation):

  • Joe CotterJoe Cotter Posts: 3,259

    Very nice Jigsaw. :)

  • algovincianalgovincian Posts: 2,613

    I saw a video on doing a type of crosshatch filter and put my spin on it with a custom-directional-cross-hatch brush.

    Line art . . . woot! Looks great, Cris.

    - Greg

  • algovincianalgovincian Posts: 2,613

    This was an experiment to come up with a quick way to do a paint-over on a render in the shortest amount of time.  Adding colors to the render, smudging with an oil brush, and finally painting with a regular oil brush in Photoshop.

    Interesting result. I'm wondering . . . if you had rendered the original image 1/4 the size, resized it to 100%, and then processed it with your method, would you have ended up with the same result? I know that this is one benefit of my NPR work. After processing, the final images have about 16 million pixels, while the renders that came out of DAZ have about 2 million (so it becomes a time saver).

    - Greg

  • evilded777evilded777 Posts: 2,464
    edited December 2015

    Anyone got any good postwork tutorials? Using things like Ron's brushes? This is an area I really want to explore and develop, but I always feel utterly overwhelmed.

    On a recent image I wanted use the condensation brushes but... couldn't get them to look like water.

     

    Chris Palomino... those are both beautiful.

    Post edited by evilded777 on
  • Joe CotterJoe Cotter Posts: 3,259
    edited December 2015

    Postwork tutorials come in two forms basically. Photo editing tutorials using Photoshop, Gimp, etc... and Compositing tutorials which depend on the program being used for compositing, such as Blender, Natron, etc... They are two different workflows which can achieve the same result, except that the Photo editing tecniques are usually limited when working with animations, but many of the concepts presented are cross transferable so I would still recommend working through them. YouTube, Phlearn, and various other sites have lots of tutorials. It's just a matter of combing through them to get the ones that address the specific areas you are trying to learn at the moment. I would suggest concentrating some on Layers, Blend Modes and selections to start out with (after understanding the basics of using whatever program you are going to be using for compositing.)

    There are more tools and tutorials for doing compositing in traditional 2D editing programs and as mentioned, the concepts if not the techniques transfer to other compositing tools that work with animation (actually Photoshop does work with animation if you have a subscription or the latest 'advanced' version before going to subscription.) If the goal is animation, I would recommend looking at node based compositing tutorials such as ones for Natron eventually (after a bit of still image/Photoshop type compositing) as that it looks like is where the industry is going.

    On a related note, Gimp 2.9.2 (beta still) works with .exr files now (basic OpenEXR support.) This bodes well for Gimp in a more advanced compositing workflow in the future.

    Post edited by Joe Cotter on
  • evilded777evilded777 Posts: 2,464

    Thanks Gedd.. but sorting through the mass of tutorials is like having double root canal.  If I look at one more video where someone just whips through a bunch of stuff in Photoshop while some bouncy music plays, I'm going to gouge my eyes out.

    I've got a pretty good handle on layers, blend modes and selections.  I've been composting for years and doing other sorts of graphics work.

  • Gedd said:

    Very nice Jigsaw. :)

    Thanks! I like seeing all the different "post work" results. I hardly do anything in any ONE particular software, so it's interesting for me to see.

  • Joe CotterJoe Cotter Posts: 3,259

    Thanks Gedd.. but sorting through the mass of tutorials is like having double root canal.  If I look at one more video where someone just whips through a bunch of stuff in Photoshop while some bouncy music plays, I'm going to gouge my eyes out.

    I've got a pretty good handle on layers, blend modes and selections.  I've been composting for years and doing other sorts of graphics work.

    Ok, my comment was in response to your comment on using Ron's brushes as that is layer/blend mode combination basically. If you are comfortable with that type of composition you might be interested in checking out some node based compositing like one would use in Natron (has tutorials,) Blender and/or Nuke.

  • evilded777evilded777 Posts: 2,464

    Gedd, I didn't mean to sound dismissive.  I appreciate your input, I was just hoping for direction to sort through the morass.  And I'm no expert when it comes to layers and blending... I could use more work in that area for sure.

  • JessLoJessLo Posts: 21

    JigSaw73  I really love your scene! , that robot looks very cool! 

  • JigSaw73  I really love your scene! , that robot looks very cool! 

    Thanks! I'm really happy with the post work on that video clip. One of those, "exactly how I imagined it" moments! ;-)

  • This was an experiment to come up with a quick way to do a paint-over on a render in the shortest amount of time.  Adding colors to the render, smudging with an oil brush, and finally painting with a regular oil brush in Photoshop.

    Interesting result. I'm wondering . . . if you had rendered the original image 1/4 the size, resized it to 100%, and then processed it with your method, would you have ended up with the same result? I know that this is one benefit of my NPR work. After processing, the final images have about 16 million pixels, while the renders that came out of DAZ have about 2 million (so it becomes a time saver).

    - Greg

    I'd have to try it.  It's not an after-processing, though, it's repainted using the oil brushes using both original color and added color.  Thanks, Evil.

    I picked up some filter actions at Graphic River.  So far this has given some very nice results.

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 2015

    Well, here V4.2 renderd in PP2014, so postworked

    Render 33.jpg
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    Post edited by jorge dorlando on
  • and here the end of the postwork

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  • Oops!

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  • Here M4 render of the PP2014

    Render 11 (7).jpg
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  • And so postworking

    Render 11 (6).jpg
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    Render 11 (8).jpg
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  • So more M4 render PP2014

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  • And postwork...

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    Render 44 (5).jpg
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