More comfortable texture loading from external sources?
christian_gschweng
Posts: 12
Hello everyone,
I was wondering, if there is a more comfortable way to load texture sets from external sources, like textures.com, ambientcg, etc. Those sides have great PBR textures and they usually come as package, but loading them in DAZ studio onto the material feels tedious.
I was thinking about a solution similiar to the node wrangler in Blender, where you have one prompt, that asks for the folder and the script of the wrangler assigns the textures to their respective slots.
Hope, this hasn't been discussed before.
Comments
It would probably be scriptable, if the files have been systematically named.
Yes, they usually have Albedo/Color, Roughness, Metallic, Normal, Displacement, etc. in the naming. Depending on the side, it is sometimes extended by some extra info, for example one of the offers the Normals for OpenGL and DirectX in one package, but that could be fixed directly after downloading and unpacking, by deleting the unneeded maps.
The more variable it is, however usefully from a human perspective, the harder it would be to automate.
Well, for a start it would be enough already, if it were loading the majority, that already have a very specific naming convention. The script could simply skip those, that do not meet the criteria and require a manual fill in the surface editor then. This is, how node wrangler handles it too in blender.
Or how about just selecting the specific files in that one prompt, the script looks for a specific wording in them and adds these to the surface? In Node Wrangler, it can still assign it right, even with the GL or DX suffix after "Normal"