Face animations deforming eyes and nose on Gen 8 using Daz to Unreal 5.3
I have been pulling my hair out trying to figure this out. I am using the latest Daz to Unreal plugin with UE 5.3 and I can't seem to get face animations to come across right. Initially they completely deform the face completely but changing the "retarget Source" at least fixes the lower part of the face/mouth... but the eyes and nose are still out of whack for some reason. The recent test I did that you see in the image had no morphs on the head or face. It was the stock Gen 8 face and head with a simple smile animation applied in Daz. You can see how warped the eyeballs and nose area are in the pic on the left and how they should look in the pic on the right. What should I try in order to troubleshoot this?
Thanks!