Help With Creating a Merchant Product
Hi everyone,
Just have a few questions about creating a merchant product for Daz for things that I haven't been able to find tutorials on.
1) How do I add extra material options that are just click and switch? Say if you have a clothing item but want to change the colour, how can I make it so the user just expands the material folder and then clicks the colour they want?
2) How can I make a silder for a cloth door? I've watched Sickleyield's tutorial about rigging a door, and found it very helpful, but don't think the same rules apply? If I have a cloth door simulated in Blender, how can I make it so that when a user selects the cloth door in the scene menu, they have a slider option to open/close the door in shaping or posing?
Any thanks is much appreciated! (It's also quite late here so please forgive if I don't reply until tomorrow :))
Comments
1) Assign different texture maps and save Material or H.Material Presets.
2) What is a 'cloth door' ? If you mean 'close door' control dial, you have to rig the door for closing in DS and set a control dial on the door.
Thanks! I didn't know 1 was so easy.
As for 2, by cloth door I mean like a curtain (but I'm using it as door for dressing rooms in a retail store). So I wouldn't be opening it like a normal door but having a piece of cloth go from being bunched up to one side to opening up and covering the gap (hope that makes sense). Do I just simulate the two poses with D-Force and then set a control dial on it?
Yes, you can but for such a 'sliding' rather than 'draping', it'll be cumbersome to make a natural result with dForce... I'm a Blender user so I prefer to a cloth simulation there. Or, you may simply use a Scale on X axis, export to obj and import back as a control dial on your 'cloth door'.
Sorry for the late reply. I got distracted and forgot about the project. But I appreciate your help and am back at it now. Proably going to go with the scale idea.
What I would recommend, for a curtain that can be pulled back, is for you to simulate the cloth in the open and closed positions and make it a morph target. That's certainly what I'd expect as the end user.
make a morph
Morph will appear in parameters. Can also save as 1-click shaping preset
Problem with morphs is the interpolation between 0% and 100% may end up with something undesirable at, say, 50%. So you may need to add a series of hidden morphs that come into effect as CTRL morph is dialled up, rather than just having 1 morph.