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Yeah, at all events, I can understand what you suffered from the course of getting these done. I won't babble more on this topic. Pls just take it easy. Things will be getting better and better.
As for CTRLMD, after some experiment, I understood that if using 2nd Stage ERC control for 'combo rotation', controller(s) with Value of 100% (1) must be needed for Multiply, Bend / Side-Side / Twist with value of Degrees could not be directly used. G9 has four build-in CTRLMD on Thighs. You may directly use them rather than creating CTRLMD on Thigh bones of the pants, especially for 'combo rotations' on different axes.
I've looked at the CtrlMD's a bit and tried them. Sometimes it worked. Sometimes it didn't. I will probably futz with them more in the future. There has to be a reason DAZ set the script to pull on them.
I rarely encounter ERC's strike but crash sometimes when Freezing. Which version do you use?
BTW, recommend a tutorial as below, you may take a look if you'd like... https://www.renderosity.com/freestuff/items/81207
I use the Beta Pro mostly. I also have 32 bit, but it's frustratingly weird. I can run the 32 bit public release, but not the 32 bit Beta release. It will crash.
I can run the 64 bit Beta release, but not the public release. It will crash.
And ... well.... I need all four to run, actually. I'd have each version dedicated to a specific thing I do, pointing to specific libraries, and set up certain ways.
With ERCs I'm gathering there's just times you'd better not ERC, even if the option is there.
Just pulled another nighter, but I'm pretty far along. I backed up to get rid of some early morphs that were just cluttering up things.
Another problem has come up. There are three vertices areas that... want to stick. Importing a morph straight is fine. Reversing by X makes them poke out. And draping? hahahahah. Not with these rebellious vertices!
Oh, just try to check and fix each rotation if there's distortion / poke-thru or sth. I use Blender to sculpt most of the time, and you ? No need to make them 100% perfect. cbs + dForce with optimal settings, that'll be fine.
Yes, i use Blender. It's behaving now, but I had closed it and then reopened it. It may just need to be rebooted.
If the end result that you are seeking is to have a pair of pants that are actually just like the figure [with regards to all the morphs, etc.] there is a much easier method. One can make clothing items [at least for themselves] using Geoshells.
For real mesh clothing, one tends to put in the basic pJCMs, some FBMs, and then a few extras for additional fit control.
Using geoshells kind of reminds me of a fancy way of basically doing the old painted on clothing textures from way back, way back, when dinosaurs roamed the PCs. (And for me something always goes wrong with them.) I use them for outlining in my cartooning, and for making hair look more volumous.
These pants I wanted to have wrinkles. That's why the morphs. Also, it's been a learning experience. I intend to go back and take this knowledge to update some characters when I'm finally done with these monsters.
When we were all first discovering the wonders of JCMs and how to make pJCMs in the clothing, for pants I figured the easiest solution would be to paint them on ... yes, just like was done a long way back now with the early Vickies. Geoshells were a later development which added to the options for many things from make-up to skin mixing, etc. as well as clothing types esp. for items such as stockings. I don't usually make geoshells however I did this morning just to verify a workflow and yes, we can make new UV sets for the clothing Geoshells. [at least for use in D/S].
I'm with Catherine if that's the go. If OP wanna have morphs and wrinkles, shell pants can give you great results with no doubt, 'cause it's just a 'second skin'. You can make morphs on it's parent and paint various wrinkles on its texture maps.
And you never need to fix pbm / fbm / bs ... pjcm / cbs blah blah blah on it. No distortion, no poke-thru...
That was fast! And beautifully puts into existence what I was trying to figure out how to say with words.
By the by, over at places like ArtStation there are numerous cloth wrinkle brushes and texturing images available [free and for sale]. As well as wrinkles, zippers, buttons and all kinds of things can be added via texturing one way or another. The other way being by adding in mesh to the clothing in a modeller and then baking out textures to apply in D/S.
Indeed, ho ho ho~~ I got quite a lot free brushes as well. And, by using its parent or even the shell itself to sculpt wrinkles or whatever, NM / DISP maps could be baked with different LOD, as you wish.
Those look pretty nice!!
Geoshells are definitely very useful, especially if you have the ability to paint seamlessly to get the right effect. (I cannot do that yet. Attempts to learn in Blender have failed.) Those "pants" look a little tight, though. Great for leggings. I'd have to ask you to change your clothes if you came into the office like that. ;-)
However, there's a particular mermaid tail that uses geoshells. I got it and found it very very hard to work with.
Yes, I like the geoshells best for cartoon outlining. (The manga shaders were a real break through for me.) I've seen them for makeup as well, and that's a neat idea except I like using resources and saving the skin that's created for later use.
Now those wrinkles, would they show up as an actual wrinkle using pwtoon without the use of bump/distortion if you turn the model to the side? Or posed it differently?
I once tried to drape a goeshell for giggles. That ended very badly. LOL!
Oh you may like this Ukrainian program: 3DCoat Textura It's shaved out from their 3DCoat [the modeller]. Has an interesting 30 day free trial/unlimited learning license. Non-commercial use unless purchased of course.
Oooh, that looks niiiice. (Although my computer probably can't handle it. Long story short: I has a stronger one. We thought the board went pffft. My brother bought me a gift, but didn't listen when I tried to tell him what was required for 3D work. He stated his work with AI took more than 3D and what he was giving me was perfect for AI. I'm thankful, but also frustrated. LOL. The stupid monitor keeps FLASHING. AAAAAAAAHHHHHHHHH
HHHHHHHHHHHHHHHHH
HHHHHHAHAHAHA
ah)
I"m glad they have unlimited learning, because there's no way I'd be able to look at it more than once or twice in 30 days. But I'm going to see what it has to offer. I *have* been looking for a way to paint for a long time. I've never found anything that worked as good as...t hat old program from generation 3 models.