I animated the location of a separate plane between the hero and the rest of the world, to make the sky darker. It looked a lot better when turning just the diffuse strength down, but I couldn't get that animated.
Is there any way to animate that? 100% diffuse strength till frame 100, then dropping down to 20% until frame 150. Something like that?
Most of the time I like it. There is still a lot for me to learn.
After this little test, am I correct in assuming that the only things I can animate are the options in the Parameters tab, and not the content of any other tab?
That's a good question, I haven't messed with those options much (I think the one I was trying to animate was opacity but it was working the same as diffuse) but it's starting to seem like only the parameters are animatable.
Well, I know Daz supports batch rendering (although I've not messed with it at all) so the other option would be to save every frame of animation as a new scene, make your diffuse adjustments, then use the batch rendering to render them all without having to sit at the computer to kick off the next frame...
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I did a workaround, this is what I ended up with:
I animated the location of a separate plane between the hero and the rest of the world, to make the sky darker. It looked a lot better when turning just the diffuse strength down, but I couldn't get that animated.
Is there any way to animate that? 100% diffuse strength till frame 100, then dropping down to 20% until frame 150. Something like that?
The only thing I can think of (I had thought about this before as there was something I was trying to animate, but it was global as well)
Would be to render each frame of the animation seperately and adjust the diffuse manually each new render
That was the only thing I could think of, too. But since that is terribly time-consuming, it is not a real option. :(
Yeah :(
I don't do as much animation in Daz as I would like because animate feels like a half-finished, first attempt at trying to get something working
Nothing should be global and when you manually change a frame, it should stay changed and not "fix" itself when you adjust another frame.
Most of the time I like it. There is still a lot for me to learn.
After this little test, am I correct in assuming that the only things I can animate are the options in the Parameters tab, and not the content of any other tab?
That's a good question, I haven't messed with those options much (I think the one I was trying to animate was opacity but it was working the same as diffuse) but it's starting to seem like only the parameters are animatable.
Hmm, it will require a different way of thinking. But I guess everything can be solved somehow...
Well, I know Daz supports batch rendering (although I've not messed with it at all) so the other option would be to save every frame of animation as a new scene, make your diffuse adjustments, then use the batch rendering to render them all without having to sit at the computer to kick off the next frame...
Batch rendering is something I need to look into, too. Maybe not for this, but I could definitely make use of it elsewhere.
Thanks for the feedback!