Separate Hair Renders: How to avoid white edges
Sometimes I have to render figures separately - this means isolated and without any environment - in order to merge them into a finished image.
When inserting them into the mashup usually in a darker environment of the image white fringes or shades at the edges of the hair are visible then. (Not so if I render the hair within a complete scene.) The same effect occurs with other objects but not as perturbing.
Is there a way to avoid this sideeffect?
Post edited by Wolpi on
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In which application? Recent versions of DAZ Studio should avoid fringing, other than anything caused by the lighting itself.
Meanwhile I found a way to avoid the disturbing effect: I just render the figure/ hair with any background-photo which of course isn't visible in the result.
The other trick is to make the background black and save as a .png Then you won't have the halo effect.