Bake Joint Rotation has permanently disfigured the base figure
I had a gen8 figure and changed joint setup for a more useful pose for my specific purpose.
As I attempt to rig up an asset, the Bake Joint Rotations function in joint editor-right click-edit menu.... totally disfigured the gen8 (see screenshot).
I did not save the file and then reloaded it, and YIKES the figure is still disfigured!
To troubleshoot, I cleared the scene (file-new) and loaded a plain gen8, and it's fine. I then repeated the process: change pose, then "bake joint rotations" and again I get this disfigured result.
What is happening? I don't understand why this totally messes up the figure. How can I reverse this? THe original file has a lot of work in it, and I'm stuck not knowing how to reset that rigging.
Comments
If you didn't save the scene file or save the modified Genesis character, I think you should recover OK if you close Daz Studio and restart it and then open your scene.
The screenshot looks like you need to run Adjust Rigging to Shape.
Yes, as barbult noted it looks as if the figure is enlarged with a shape that doesn't move the joint centres, or the joint centres are moved as if for a smaller figure without the shape being applied - either ways the centres of rotation are now outside the mesh, producing the stretching you see. I am not sure how that could be realted to baking the rotations unless some kind of corrective adjustment was invovled, which would itself be tied to the values of the rotations.