Rendering animated camera movement with UltraSceneryXT shows flickering only in the terrains portion
Hey everyone,
I have rendered a 2,431 frame animation using UltraSceneryXT and the terrain contains flickering/artifacts. Yet the rest of the image is just fine. While looking at any individual frame, it looks perfect.
I am using Motion 5 to sequence the images, but once again, the rest of the scene looks fine except the terrain area.
Has anyone else had this issue and, if so, then did you find a solution?
I have also rendered only the background, followed by duplicating the layer in Motion 5, followed by applying a Gaussian blur of 10 to the top layer. While that knocks out the flickering/artifact effect, it also makes the mountains look blurry, while the rest of the scene is perfect.
Please any advice would be appreciated. I spent seven days rendering the scene and another four days with the background and foreground separetly, yet I am not satisfied with the results because of the flickering/artifacts issue.
I also tried a single frame of the terrain in the background, which renders perfectly without flickering/artifacts, but since this is an animated camera zoom sequence, I am unable to make the movements of the foreground to the background.
Thanks in advance
Comments
Rather than starting multiple threads on UltraSceneryXT it would be better to post to the vendor's own suppot thread https://www.daz3d.com/forums/discussion/523766/ultrasceneryxt-large-terrain-landscape-generator/p1