Asset Xfer
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When using asset transfer on an object and conforming it to G2, G3, etc how do you transfer just the pose? I can't seem to figure that out. In otherword if I make a helmet for G2, import it in and put it on the G2 figure how do you make it stay in place while posing but not adjust to morphs? Do I have to use rigidity maps for this?
Comments
If it doesn't need to pose as the wearer does you could simply make it a parented item, prop (no bones) or figure.
Thanks Richard, I want it to pose but not conform to morphs.
Thanks again,
Rigidity will stop auto-gnerated morphs being created, then.