export Posecontrols as blendshapes
![klobbo_1e9d71f1b8](https://secure.gravatar.com/avatar/a73824d8fca725599ae25187816d3f5d?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fa73824d8fca725599ae25187816d3f5d_100.png)
in The Commons
Hello,
i have a figure with posecontrols, and i would like to use them in unity.
Unfortunately they are not exported like morphs when i use the daz2unity bridge or manually export them as FBX.
Do I miss something important, or is there a way to transform the posecontrols into regular morphs ?
Comments
Pose Controls may well drive rotations, morphs can move the geometry only in straight lines. You need a way to link one property (the control slider) to others rather than trying to bake to a morph.