Custom Morph Question : Dialed Morphs for character preset, etc…

so I followed everything stated here:
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/start


to “Reverse Deformation”.

So the question is how do I know which package(s) I used? So that those will be a requirement. I have many!

Comments

  • crosswindcrosswind Posts: 6,841

    You just check Currently Used in Parameters pane, the morph sliders that you dialed are what you look for. If you've dialed nothing, there'll be no need to use 'Reverse Deformation'.

  • artxtapartxtap Posts: 158

    .........................yeah, but to which package(s) do those dials belong to? ................see?

  • artxtapartxtap Posts: 158

    as a BAD example if i used any of these:
    https://www.daz3d.com/200-plus-head-face-morphs-for-genesis-3-male-s


    in order for my morph to work on your computer you would have to own this.


    (BAD example) because this is 'Merchant resource' so i can include/embed the morphs with my morph, correct???
    nice price[9-4-2023 -70% -> $5.39]
    and no i did use, or own the above package.

  • artxtapartxtap Posts: 158

    Ok so I downloaded the DB_List_Products_Used.dsa file. Put it in the script DIR. Did a create custom action from within daz. And got a new script in the menu. I clicked the script and it appears to be doing somethig, so where does it output the info????   text file??  thank you

  • barbultbarbult Posts: 24,223

    The output goes to the Daz log file.

  • artxtapartxtap Posts: 158

    tyy

  • artxtapartxtap Posts: 158

    ......? so help-troubleshooting-view log file; when i remove everything but the char:
    2023-09-04 17:05:09.492 [DEBUG] :: [
        {
            "title": "LOCAL USER",
            "guid": "00000000-0000-0000-0000-000000000000",
            "files": [
                "/Scenes/new_char.duf"
            ],
            "nodes": [
                "Genesis 2 Female",
                "Environment Options"
            ]
        }
    ]

    when i import the scene with the unsaved char(unsaved so as to be able to 'Reverse Deformation':
    2023-09-04 17:11:49.501 [DEBUG] :: [
        {
            "title": "LOCAL USER",
            "guid": "00000000-0000-0000-0000-000000000000",
            "files": [
                "/Scenes/new_char.duf"
            ],
            "nodes": [
                "Genesis 2 Female",
                "Appeal Dress",
                "ActualHair2",
                "HiLoShoes",
                "Bella Mane Hair G3",
                "Environment Options"
            ]
        }
    ]
    when the scene is loading there is a lot a references to 'Evolution';

     

  • artxtapartxtap Posts: 158

    Finished asset load (open): 0m 10.403s - /Scenes/new_char.duf
    Processing morph projection queue: Genesis 2 Female << ActualHair2
    /data/DAZ 3D/Genesis 2/Female/Morphs/DAZ 3D/Evolution Head/PHMTemplesDefineR.dsf
    /data/DAZ 3D/Genesis 2/Female/Morphs/DAZ 3D/Evolution Head/PHMTemplesDefineL.dsf
    /data/DAZ 3D/Genesis 2/Female/Morphs/DAZ 3D/Evolution Head/PHMJawSizeR.dsf
     and so on EDITED BECAUSE RED CLOUDE didn't like the post

    HELP Richard Haseltine!

  • artxtapartxtap Posts: 158

    put the above posts together because red cloude doesn't like them  together. had more readout but cut it short because of RC blocking me! the song quit jammin me!!!!!!!!!!!! quit it!!!!!!!!!!!!

  • LeanaLeana Posts: 11,640

    Well you didn't post the full list of morphs, but judging from the few lines you posted above you used at least some "Evolution Head" morphs, which are from this product: https://www.daz3d.com/genesis-2-female-head-morphs (also part of the bundle)

    Did you morph just the head or also the body? If so then you most likely used the body morphs product you linked to.

     

    It would probably be better to say that it requires both the head and body morphs products rather than the bundle, as some people might have purchased them separately. (In this case it doesn't make much difference as there's no extra content in the bundle, ).

  • artxtapartxtap Posts: 158

    Leana said:.......

    Well you didn't post the full list of morphs, but judging from the few lines you posted above you used at least some "Evolution Head" morphs, which are from this product: https://www.daz3d.com/genesis-2-female-head-morphs (also part of the bundle).........

    i could not post more because red cloud woud not let me!!! sql scared it was!

    Leana said:.......Did you morph just the head or also the body? If so then you most likely used the body morphs product you linked to.

    head and body . yes so those two packages will be _required_. or you get no char!

    the script did not pick up that those two items were being used!

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