Custom Morph Question
James
Posts: 1,003
I make a pouting lips morph.
At first I dialed some mouth morphs, rotated some mouth bones, etc.
Then I exported, make some adjustment and imported back.
My question is, is it better to attach those morphs and bones I dialed to the custom morph (ERC) or is better just to leave all those bones alone and let the custom morph by itself?
Post edited by James on
Comments
Nah, neither of them... It seems that you just wanna have a single dial of the morph you customized. If so, you should zero figure before importing obj file.
Both in order to guard against license infringement, should you wish to share the morph, and for straightforward use you should import your modified shape with the reverse deformation option, then use ERC Freeze to link your morph to the originals as a controller so that dialling it up with set all of the required shapes and enable any corrective links.