Some textures looks "unsmoothed" on Substance
darkelfarien
Posts: 7
Hi. I'm working with some clothes in Substance Painter, but I noted this strange look in some of them. As you can see in the images, the fabric texture looks as if I didn't smoothed the object before the texturing, but with the flat texture looks fine. I mean, it hasn't the higher polycount, but it's fine.
It looks like this in Daz Studio, too. Maybe is the render engine, as Daz uses Iray too? Or is something about the height/normal intensity?
I would be grateful of any help.
PD: I can't attach the images, so there are the links
https://postimg.cc/v1Ft0tD6
https://postimg.cc/rd1C3RtZ
Post edited by darkelfarien on
Comments
No idea, did you bake any mesh maps? maybe it's one of those. Perhaps need to recalculate normals outside (can do that in blender)
Side note, it's easier to use Daz to render out your textures, rather than Substance Painter iray. I explained how to make a live link here
I baked normals, curvature and all of that with high poly meshes, and the mesh normals are fine. I'm starting to tink is some problem for iray with that kind of texture, that have like a lot of lines. Because with Eevee render in Blender it looks fine :/