Send the animation back to Daz3d
xlpasstest
Posts: 48
I want to make an animation for daz3d.
But I don't know how to transfer my own animation back to daz3d perfectly.
I tried Blender's Diffeomorphic and although it can do it, it doesn't work very well.
I'm curious how the animations in the store are made, and if they are made in Maya, could someone please give me a tutorial?
Comments
Daz Studio, rather than Daz 3D, I assume? Have you tried BVH?
If you have Maya, use the daz to maya bridge and send a character over, you don't need clothes or hair if you're bringing it back into Daz. Set the character up, do your animation and you can then bring the keyframes back through the bridge into Daz as an animated pose preset. The feet slide a smidge still though, but it's not the worst. Also the collar bones do not transfer over, so move your arms how you want them in Maya, but know you'll have to delete the keys for the collar in Daz and redo that. And make sure you turn off rotation limits in Daz. It's a hassle, but it'll work.
You might want to follow the hitchens thread. I'm working on a livelink that will work between DS and Blender.
I have totally been following it! It sounds so exciting, can't wait to try it!
The missing piece, the Blender Geometry Node, is a pretty big missing piece, but I've got my feet wet with Blender development now and the task seems a lot less daunting now. I'm sure that there's a path from here to there and at SIGGRAPH in LA I even asked Jason van Gumster and Dalai Felinto to "Tell me why what I'm doing is the worst idea ever", and they were like , "No, that seems OK, here's the URL to some tuts to help you do it..." Better than expected responses :)