creating a pile of an object using dForce

I wanted to create a pile of an object, like a twigs, or pillows, or what-have-you.

First I looked and couldn't find an existing prop that met my needs. So then I thought I could apply dForce to multiple copies of a single object, and let gravity simulation do the rest.

So.. is this possible? And how do I do that?

I applied dForce modifiers to the object, and moved it above where I wanted it to land. But when I ran the simulation, the object wouldn't fall.

I guessing I'm missing something, but I'll be darn'd if I can find it.

Thanks in advance... 

Comments

  • felisfelis Posts: 4,273

    I would say no.

    dForce cannot keep volume, so if you simulate a bunch of pillows, you would get a pile of thin pillow covers.

  • lbartelslbartels Posts: 65

    OK.. Pillows was a bad example. 

    But, I'm more interested in solid objects. twigs, balls, blocks, etecetera.. 

    My issue is the object isn't falling. It remains where I originally put it.

  • felisfelis Posts: 4,273

    It is something like this you need https://www.daz3d.com/fisio-physics-simulator

     

  • lbartelslbartels Posts: 65

    Thank-you.. perfect.. that's what I was looking for.

     

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