indoor lightning not like promos
ferdD
Posts: 13
I'm still having difficulty trying to light indoor scenes. Can someone give me some pointers?
For example the FG Comfy Bedroom. The "Ready Scene" set is still too dark and looks nothing like it's thumbnail or the promos. Tried tonemapping settings like exposure, fstop , film iso but i think im doing them wrong. Adjusting the emmisive lamp lights just make them worse and again don't look as they do in promos or product thumbs.
I'm trying ghost ceiling lights which do make it better but are there better ways?
Post edited by ferdD on
Comments
Set cm^2 factor to 10
If the scene uses ghost lights (invisible mesh lights), Nvidia has changed how they work (last year) and you may need to increase luminosity 100 000 times or delete all the lights and create your own.
I'm starting to see it's going to take a combination of ghost lights and adjustments to the existing emmisives to get a good result. Thanks for the tip too, perttia.
Yes, those look lke the old type of Ghost Light and have zero effect on the scene.
If you dont want to put some new ghost lights in, I think the scene can work if the cameras have their headlamps switched on!
Normally I would always have 'headlamps' off, but in this case it looks OK.
Creating a "Ghost Light" - Daz Studio 4.21.1.26+ - Daz 3D Forums
Well using ghost lights makes an indoor lightning good but now gotta deal with the white fireflies appearing in the render.
Found a IrayGhostlightFix script within the forums. Gonna see if it helps.
EDIT : Seeing an immediate improvement concerning the white sparkles/fireflies after applying the script to the ghost lights.