Is there a solution to export multiple object as individual obj instead of one by one?

Is there a solution to export multiple object as individual obj instead of one by one?

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,169

    depends entirely  on your target software 

    you can export by material, group name etc under advanced options but different software will still split them differently 

    I get different results in Twinmotion, iClone, Blender, Unreal, Carrara etc as to whats grouped or a single mesh

  • crosswindcrosswind Posts: 6,841
    edited August 2023

    If you mean wavefront obj, its format is standardized... For instance, you wanna export multiple objects as one obj file from Ds to Blender -: 1) Ctrl + select multiple root nodes in Scene pane; 2) Export to obj -: in OBJ Export Options dialog box, tick 'Write Separate Objects', tick 'Filter Objects' and choose 'Selected Roots'; 3) Import obj file with Blender -: If you tick 'Split by Object', you'll get multiple objects...otherwise you'll get a single mesh.  Such a way is frequently used for fixing various morphs in Blender, i.e. exporting Base figure + multiple wearables as one obj file.

    If you use GoZ, you'll easily get multiple objects as separate sub tools. It should be the same with other bridges...

    Post edited by crosswind on
  • JamesJames Posts: 1,003

    Thank you.

  • I don't know if the Blender method changes the uvs or not.

    There is a trick using Hexagon. In D/S parent all the pieces to one item. Send that one item over the bridge to Hexagon. {clear the scene in D/S but do not close it}

    Then in Hexagon, rename "all" the groups [the pieces listed in the scene tree] to be exactly the same. Then select them "all" and export them to the desktop or wherever.

    Clear the scene in Hexagon and import back in that one obj. Send it back over the bridge to D/S. Polish the obj [get rid of the default material, etc.] and save it as Figure/Prop.

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