Indoor Lighting
I have to be doing something wrong here. Trying to texture my house. I have ceiling lights with emissive surface domes, and hdri lighting coming through glass windows. It's taking stupid long for test renders. It should be lit well and going fast I would think. After 8 minutes, it's still way too grainy to see if my wall paint settings are right. I been trying to upload some images showing the scene, a render, and the settings, but that doesn't seem to be working right now. Just says uploading forever. Screenshots of settings here, spectral is off
Maybe someone can spot a setting I stupid up. Also, here is what the scene looks like, so you can see how many lights are up there.
And this is a render after 8 mins, still noisy as hell, nowhere near clear enough to see my shader/texture details clearly
I recall iray being slow, but damn, I have a 4090 now, it can't still be this slow. Tried guided sampling, didn't seem to help any. If I left out any other settings that would be useful to know, let me know.
Also, you can middle click the render and see it at full sized, I shrunk it down a tad for forum display purposes
Comments
Cranked it up to 250000 and still wasn't helping lol. Switched lumenance unit over to kcd/m and it's behaving a lot better it seems, even without hdri coming through the window. So rusty in this program, been mostly in blender to build this house geometry for quite a long time. All these were ~ 9 minute renders
Just a quick glance at the scenes, but I'm seeing a lot of lights and reflective surfaces. That will slow things down. How hi res are your textures? I've had indoor scenery that looked lovely, but was a pain to render because of the hi res detailed surfaces.
Reflections are a double-whammy - they slow each pass down as it takes longer for the light path to decay to the point where it can return a final value (as I understand it) and because they scatter paths by reflection the angles between passes become spread out, requiring more samples to reach convergence (again, as I understand it - or you might also think of the paths having to travel furher and so being more spread out, like the inverse square law).
Yeah, you are right. All the polished surfaces slow it down a lot. If there is just a wall or cabinet in the shot, it goes a ton faster.
Try dialing your "EXPOSURE VALUE" down to around 13 or 14.