transfert utility and selectable parts ...
Hello everyone,
I encounter a problem recurently these days.8
Basically what I do is that I create a stylzed mesh with texture as a character base and then I "rig" it to the daz genesis 8 rig using the transfert utility fonction.
Most of the time it works well but I don't know why sometimes the character it is rigged to and also the mesh itself becomes unselectable. Sure i can still use the poses etc ... but if I want to have more control I have to expand each and every part of the body so I can move it.
My genesis8 body and the mesh linked to it are both ticked beside the arrow and the tools setting panel is not set to root node only.
If someone have an idea I would be glad to hear it .
Have a great day
Here are some images ( Edit : nope, no images can be upload, just says uploading but nothing happens. PNG under 800px with Firefox )
Comments
Is the new figure fitted to the base genesi figure? I am not sure why you would do that, or use the Genesis rig at all rather than creating a rig to match the figure.
Hello Richard thanks for you answer.
I am an environment concept artist so that process fits well with my workflow. I am not an expert in anatomy and posing and since i use 3d to create my scenes i Ilike to have characters in the scenes to when it is complex like an interior shot with multiple characters or whatever.
I just sculpt a character on 3Dcoat with the stylized look that I want and paint it. 3Dcoat does the auto UV for me etc ... then I import it in Daz an just "transfert utility" it onto the Daz genesis character just like if it was a skin.
This process is quick and allows me to have a wide range of poses and accesories to create my scenes quickly in 3d and export it in blender. Then I paint on it. When I work on something realistic I don't need to do that I just use daz how it is but here the stylized look of our game leads me to this process witch is very cool when I don't have that problem. I have used this process for 5 or more years now and it is working well as long as that problem appears. In the game I am working on I need to have something like 10 characters and I don't know why but sometimes it works well and sometimes the genesis character is ok and a soon as I transfert my mesh onto it, then the mesh and the character are only selectable via the drop menu in the scene tab and not with the mouse.
I searched here and checked if the arrow was ticked and also if the tools setting is not set to root node only .... everything is set correctly... So i don't know ...
https://drive.google.com/file/d/1ofnMCFDaH6SYaBLr8PUrhzB2-NwV9xq0/view?usp=drive_link
https://drive.google.com/file/d/1ItoDOJIGXN0TnNUDSTCr2pRWQb763gYn/view?usp=drive_link
https://drive.google.com/file/d/1GUs9p0yOrMHpJl8-peZ47-gKOBszFjWb/view?usp=drive_link
Here my red character responds well but the green one stays unselectable and the same operation has been done.
If soemone has an idea.
Have a great day.
There are things that have interfered with selection in the past, but the only requirement is having selection groups set for the bones. If the mesh was far from the base Genesis shape then I suppose the relevant groups might end up empty, but in that case the rigging would be awful too - if you hide the bones (eye icon in the Scene pane or the Visible button in Parameters) does anything hide in the Viewport?.