Easier way to locate custom textures when changing computers?
So I make a lot of custom textures and they are all organized in folders stored. For example:
M:\CustomTextureFolder\Vehicle_Damaged\(Folder with a bnuch of textures)
M:\CustomTextureFolder\Vehicle_Blue\(Folder with a bnuch of textures)
M:\CustomTextureFolder\DirtParkingLot\(Folder with a bnuch of textures)
This M drive is a NAS that all my computers are connected to. It is mapped to M on all computers. So "M:\CustomTextureFolder\Vehicle_Damaged\(Folder with a bnuch of textures)" goes to the same place for all computers.
When I only use one computer, it recongizes and locates all the file automatically. When I switch to a different computer, it prompts me to locate the files. This isnt too bad since if I find one file in that folder, it auotmatically locates the rest in that folder. But I have a lot of folders so theres a lot of seperate prompts asking me to locate a file/ folder.
TLDR: Is it possible tell Daz to look for textures in a parent folder and have it automatically open all folders in that parent folder for textures? For example, I tell it to look in the folder M:\CustomTextureFolder\ and it automatically opens up all the subfolders to look for texture files that match the name.
Comments
So like this folder?
H:\DazStudio4\Applications\Data\DAZ 3D\My DAZ 3D Library\Runtime\Textures
Is your Daz installed on a shared drive? Or do you have to export the folder with textures to share between computers?
You can configure as many base folders as you like - although I think Daz recommends keeping it under 10 for performance reasons.
I have four configured, all of which are on a NAS and so I can easily open scenes with my own customised textures on both my mac and windows machines. Due to Daz using relative paths it does not matter that OSX and Windows refer to mounted paths in a different way - it still just works.
It doesn't have to be /runtime/textures/ - as long as they are in a content directory when applied DS will store the relative path only, and so will find the maps on another system with the same content directory. So you could just make the M:\CustomTextureFolder\ a content directory, but you would then probably need to adjust the saved files once (uncompress and a batch text edit to get rid of the opening M:\CustomTextureFolder should do it) since the files have the absolute rather than the relative paths.
That said, I am not sure why your system - with matching absolute paths - is failing in the first place.