Easier way to locate custom textures when changing computers?

CatinBagCatinBag Posts: 51
edited August 2023 in Daz Studio Discussion

So I make a lot of custom textures and they are all organized in folders stored. For example:

M:\CustomTextureFolder\Vehicle_Damaged\(Folder with a bnuch of textures)

M:\CustomTextureFolder\Vehicle_Blue\(Folder with a bnuch of textures)

M:\CustomTextureFolder\DirtParkingLot\(Folder with a bnuch of textures)

 

This M drive is a NAS that all my computers are connected to. It is mapped to M on all computers. So "M:\CustomTextureFolder\Vehicle_Damaged\(Folder with a bnuch of textures)" goes to the same place for all computers.

When I only use one computer, it recongizes and locates all the file automatically. When I switch to a different computer, it prompts me to locate the files. This isnt too bad since if I find one file in that folder, it auotmatically locates the rest in that folder. But I have a lot of folders so theres a lot of seperate prompts asking me to locate a file/ folder.


TLDR: Is it possible tell Daz to look for textures in a parent folder and have it automatically open all folders in that parent folder for textures? For example, I tell it to look in the folder M:\CustomTextureFolder\ and it automatically opens up all the subfolders to look for texture files that match the name.

Post edited by CatinBag on

Comments

  • I put my custom textures that are for use in D/S in subfolders under my handle under Textures, under 'the' Runtime folder. Then D/S finds them and presets work if/when packaged for sharing too.
  • CatinBagCatinBag Posts: 51

    So like this folder?

    H:\DazStudio4\Applications\Data\DAZ 3D\My DAZ 3D Library\Runtime\Textures

     

    Is your Daz installed on a shared drive? Or do you have to export the folder with textures to share between computers?

     

  • SofaCitizenSofaCitizen Posts: 1,859

    You can configure as many base folders as you like - although I think Daz recommends keeping it under 10 for performance reasons.

    I have four configured, all of which are on a NAS and so I can easily open scenes with my own customised textures on both my mac and windows machines. Due to Daz using relative paths it does not matter that OSX and Windows refer to mounted paths in a different way - it still just works.

  • Richard HaseltineRichard Haseltine Posts: 100,493
    edited August 2023

    It doesn't have to be /runtime/textures/ - as long as they are in a content directory when applied DS will store the relative path only, and so will find the maps on another system with the same content directory. So you could just make the M:\CustomTextureFolder\ a content directory, but you would then probably need to adjust the saved files once (uncompress and a batch text edit to get rid of the opening M:\CustomTextureFolder should do it) since the files have the absolute rather than the relative paths.

    That said, I am not sure why your system - with matching absolute paths - is failing in the first place.

    Post edited by Richard Haseltine on
  • Runtime/textures/CEF/subfolders ... If on an external to share between computers, then each D/S is directed to the same place and the presets should all work (providing they were made using textures from these subfolders of course). Right now D/S lives on one computer with an internal 10T. However I am known to make products to share, so packaging them is simple enough.
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