Polygon Count List of Gen 4, G1, 2, 3

xyer0xyer0 Posts: 6,062

I have fruitlessly searched online for a polygon count of the base models (though V4 is listed on a wikipedia page). Does anyone know what they are or how I can find them out within DS?

Comments

  • AtiAti Posts: 9,143

    If you have the Decimator plugin, that will tell you, and also let you change it.

    If I did everything correctly, then these are the default counts:

    G1: 37552
    G2 male: 41266
    G2 female: 41066
    G3 female: 33872

  • fixmypcmikefixmypcmike Posts: 19,613

    Window > Panes > Scene Info

    V4  66,830

    Genesis  18,872

    G2F  21,098

    G3F  17,000

  • AtiAti Posts: 9,143

    Window > Panes > Scene Info

    V4  66,830

    Genesis  18,872

    G2F  21,098

    G3F  17,000

    This is easier. :)

    Why does it show two numbers though? G3F shows "Total faces: 33872 / 17000"

  • xyer0xyer0 Posts: 6,062

    Window > Panes > Scene Info

    V4  66,830

    Genesis  18,872

    G2F  21,098

    G3F  17,000

    Thank you so much, Fixmypcmike. As always, you ROCK!

  • xyer0xyer0 Posts: 6,062
    Ati2 said:

    If you have the Decimator plugin, that will tell you, and also let you change it.

    If I did everything correctly, then these are the default counts:

    G1: 37552
    G2 male: 41266
    G2 female: 41066
    G3 female: 33872

    Thanks Ati2. I have Decimator, but I have not yet used it. It looks like your totals are twice the totals tha Fixmypcmike posted.

  • AtiAti Posts: 9,143
    Ati2 said:

    If you have the Decimator plugin, that will tell you, and also let you change it.

    If I did everything correctly, then these are the default counts:

    G1: 37552
    G2 male: 41266
    G2 female: 41066
    G3 female: 33872

    Thanks Ati2. I have Decimator, but I have not yet used it. It looks like your totals are twice the totals tha Fixmypcmike posted.

    When you view the scene info, it shows both numbers for the total number of faces. Decimator shows and uses the higher number of the two.

  • prixatprixat Posts: 1,590

    The larger number sounds like a triangulated poly. count.

    (There are some tri-polys already in the mesh, that's why the numbers are not precisely double the value.)

  • I was wanting to compare Daz models with other commercially available models and this helps so much. Thank you!

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