Converting G8 shapes to G9 question
LD1
Posts: 135
I must be missing something. I followed Verluis’ “Converting Genesis 8 Character Shapes to Genesis 9” video tutorial at:
When I was done, the morph only works on a G8 figure. So when I click on that morphed character the smart filter only brings up G8 cloths. That already happens with the original G8 Camino character that I used in the morph creation.
I thought I would load a G9 character, add the G9 clothes and then morph the G9 character into the G8 shape. I was wrong.
So what is the purpose of converting Genesis 8 Character Shapes to Genesis 9?
Comments
You should then be able to make the shape of Genesis 9 match the shape of the Genesis 8 character, at least without the HD details. If people want to keep using the character (e,g, a regular member of the cast for a story they are writing but use it with Genesis 9 rigging/shapes/hair/clothing/
OK I looked even closer and realized the morph does work on the G9 figure that I created the morph with (using the Transfer Utility & the Morph loader) - which is great. But if I add a new G9 figure, the morph goes away. So is this morph a one time wonder and if I want to use it more than once, I have to save out the Converted figure somehow?
Again, I thought it would be like the other character morphs that you buy where you could have 70% of this character and 30% of that character added to the G9 figure to create an entirely new look. So far that doesn't work. Am I still missing something?
When created the morph will be on the instance of the figure you used to create it - either save that (as a character preset or scene/scene subset) and use that to load the figure when you want access to the morph or use File>Save As>Support Assets>Morph Asset to save it as a morph that will load on evey instance of the base figure (make sure it is zeroed and memorised at zero before saving; when saving the Autor and product fields are used for folder names in the /data/Daz 3d/Genesis 9/base/Morphs folder).