Why does DS load the default HDRI when it wasn't used?(solved, sorta)

edited August 2023 in Daz Studio Discussion

When i load a scene, invaribly the default HDRI(DTHDR-RuinsB-500.hdr) is in the Envrionment Map channel, even if it wasn't there when i saved the scene.

Doesn't happen if I replace it.

Is there something i need to change the setting of to avoid this?

 

SOLUTION:Move/delete the HDRI out of the Resource directory. C:\Progarm Files\DAZ 3D\shaders\iray\resources.

You can setup an empty scene file to load on startup or new by selecting it under Edit>Preferences>Startup and Scene(tab), if you want to keep using it, but you'll need to move it instead of just deleting it.

Be sure to remove it when updating DS or installing a new version.

 

Post edited by DrunkMonkeyProductions on

Comments

  • barbultbarbult Posts: 24,223
    This has been reported in a help request long long ago. It ruins queued rendering, too. No explanation for the behavior was given. No change to the behavior has been made. Either they don't acknowledge it as a bug, or they haven't gotten around to fixing it.
  • barbultbarbult Posts: 24,223
    If you don't need scene lights, you can use Sun-Sky only. If you need Sun-Sky and scene lights, I don't think that there is any workaround for that problem.
  • Welp, found the stupidly simple solution, delete/move the file out of the resource directory(c:\Progarm Files\DAZ 3D\shaders\iray\resources)

    If you want to keep using it, setup a default/new scene file to load when Ds starts or when you select 'New'.

    This is under Edit>Preferences>Startup and Scene(tab) respectively.

    Doesn't even produce a log error.

  • crosswindcrosswind Posts: 6,841

    I have no idea why such an issue could not be fixed... In early stage, I just put a "Render Settings preset button" on the toolbar to remove the "RuinsB" before rendering... Nowadays, I just try to avoid not using HDRI map in the scene if I need the mode of Dome and Scene...

Sign In or Register to comment.