How do I hide the lower half of g9 if I use centaur or spiderfolk body

Is there a way to hide the lower half of g9 if I want to use something like spiderfolk spider body (or centaur 8) on it? I'd like to have a workaround for when (and if) spiderfolk and centaurs come out for g9

Comments

  • Those would have been set up as GeoGrafts on the original figure, and would hide specified areas of the mesh when fitted 9and weld to the edges left). Using them on a different figure, with different geeomtry and presumably parenting rather than fitting (to avoid AutoFit removing al the custom rigging) that won't work.

    One option would be to create a simple primitive (say a 0.01m cube), rig it via the Transfer Utility (Edit>Figure>Transfer Utility) setting Genesis 9 as Source and the Cube as Target, then make sure it is fitted to the Genesis 9 figure. Now use the Geometry Editor to select the areas of the Genesis 9 figure you need to hide, right-click>Geometry Assignment>Create AutoHide Group for fitted Figures, and select the cube figure. If you then save a Wearables Preset for both the fitted Cube and the parented add-on you will be able to load that and have the lower body hidden (when using a regular pose tool - Geometry editor and soem other tools turn off the hiding). Of course that may leave some fiddling in the join area

  • Option #2 is simpler but more obvious and you may have already tried but here it is.

    Select the character,
    Open "Surfaces" tab,
    Select the areas you want invisable,
       (Hip, legs' feet, toenails, use Ctrl-rite mouse button to multy select)
    Set "Opacity Strength" at zero

     

  • handyman4545 said:

    Option #2 is simpler but more obvious and you may have already tried but here it is.

    Select the character,
    Open "Surfaces" tab,
    Select the areas you want invisable,
       (Hip, legs' feet, toenails, use Ctrl-rite mouse button to multy select)
    Set "Opacity Strength" at zero

    The problems with using opacity is that the group boundaries may be even less likely to be helpful than the bone boundaries, and hiding via materials doesn't stop the data from being sent to the render engine.

  • Richard Haseltine said:

    Those would have been set up as GeoGrafts on the original figure, and would hide specified areas of the mesh when fitted 9and weld to the edges left). Using them on a different figure, with different geeomtry and presumably parenting rather than fitting (to avoid AutoFit removing al the custom rigging) that won't work.

    One option would be to create a simple primitive (say a 0.01m cube), rig it via the Transfer Utility (Edit>Figure>Transfer Utility) setting Genesis 9 as Source and the Cube as Target, then make sure it is fitted to the Genesis 9 figure. Now use the Geometry Editor to select the areas of the Genesis 9 figure you need to hide, right-click>Geometry Assignment>Create AutoHide Group for fitted Figures, and select the cube figure. If you then save a Wearables Preset for both the fitted Cube and the parented add-on you will be able to load that and have the lower body hidden (when using a regular pose tool - Geometry editor and soem other tools turn off the hiding). Of course that may leave some fiddling in the join area

    How and where would I add the bottom half?

  • You would use the Geoemtry Editor to select it, then use the right-click menu to set it as the AutoHide group.

  • The head morphs used for these characters are only for G1 ... even genx2 which converted pretty much all morphs up to gen3 couldn't do. 
    ---
    The solution (of sorts) what you see is g8 bodies with invisible heads with a G1 body attached to the next with a visible head and an invisible body. 
    ---
    One thing I did when i first started to do it was make the G1 body very small.
    So you might be able to resize your g9 until it fits the centaur body better or the spider body better. 

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