How to make a smoothing morph?

JamesJames Posts: 1,003
edited August 2023 in Daz Studio Discussion

How to make smoothing morph like the Fit Control product?

I think I need to add that capability to my hijab.
So I don't have to make Head Morph for different figures.

Because often times the geometry "wrinkles" or "curls" around the neck-shoulder and breasts area.
It would be impossible to create the Head Morph for all figures.

Post edited by James on

Comments

  • You can apply smoothing (Edit>Figure>Geometry>Add Smoothing Modifier, but be aware that there is a performance impact) or you could use the Geometry Editor to select areas of the mesh and apply Rigidity Groups, which limit the fine detail projected from unsupported morphs - they can be weight mapped too) but you can't create a morph that will smooth any possible shape as a morph is specific linear movements of one or more vertices, it isn't conditional or adaptive

  • JamesJames Posts: 1,003

    Do you know any youtube  tutorial on rigidiy groups, cos I can only find tuts of 8 years ago, and things seem has changed. I can't find things explained on the tuts, such as: rigidity on tools settings pane.

     

  • JamesJames Posts: 1,003

    Never mind. I think I find one from Mada tut

  • JamesJames Posts: 1,003

    What is the concept behind picking a reference point in rigidity?
    I just can't wrap my head around.

  • felisfelis Posts: 4,273

    The rigid area is intended to move/scale as one.

    The reference points determins how it is moved/scaled, and therefore how it will interact with the rest of the mesh (if not part of the rigid group), and/or be placed relative to the charatcer.

    Using rigidity, is in my view, far from straight-forward, but in some cases the only option to remain a shape.

  • crosswindcrosswind Posts: 6,841

    If the hijab is still the one we helped to manipulate last time, Rigidity group won't give it "capabilities" to well fit to the head/body morphs of all characters... For the popular characters, for instance, you still have to fix FBM / FHM ( i.e. bs Body / Head on G9 ) on the hijab with Blender / ZB or re-simulate them with morph targets in Marvelous Designer... there's no shortcut if you wanna make a really good one.

  • JamesJames Posts: 1,003
    edited August 2023

    @crosswind
    Yes still the same one.
    Although creating a FHM will always fix the problem 100%
    But it would be impossible to create a FHM for each figure right?
    I mean there will always be new ones.
    So, I was thinking like the smoothing like Fit Control has for certain area.
    Because the probelmatic area on the hijab always the same on every figure... around neck-shoulder and breasts.

    But I think rigidity could be used also, jus by creating rigidity for the area on the back and a bit..front... and I don't know,still figuring out.

    I think there's a reason why most hijab in DAZ only from neck above, none is really long one like mine. They avoid the problem I have.


     

    Post edited by James on
  • crosswindcrosswind Posts: 6,841
    edited August 2023

    That's right, you never can make a wearable that's able to well fit on all existing and future characters, neither can a PA, let alone those very stylized characters with peculiar head / body shapes... If you make a garment for selling, just make Head/Body morphs for some original and popular characters with good techniques (smoothing / push modifiers, adjustment morphs, dForce, etc.....), that'll be fine.

    Fit Control esp. manipulates partial body areas / morphs with lots of control dials, that's a different thing... You certainly can try Rigidity... but we rarely see garments with a pile of Rigidity Groups from a PA ... I did see a few but the result turned out to be a funny thing in most of my cases at least....devil

    PS: Yea... the hijab you made will bring more workload but it's a good one ~  Take a look at the below SS, left one is Pixie 9, right is Joan 9 Elven. As an example, it'll be difficult for a rigidity group (s) to handle the case for both of them...

    Post edited by crosswind on
  • JamesJames Posts: 1,003
    edited August 2023

    Yea, I just need partial area like Fit Control. How to do that?
     

    Post edited by James on
  • crosswindcrosswind Posts: 6,841

    James said:

    Yea, I just need partial area like Fit Control. How to do that?
     

    The mechanism of Fit Control is -:  Zev0 made a series of partial body morphs (hidden) on G8F/M Base figures and use a Script to trigger them as "Auto Followed" adjustment morphs on the fitted garment(s) as per user's selection.. just like -: when you dial a partial body morph on a figure, there's a PBM triggered on the followers.

    So such a technique could be "universally-used" for most of the cases in terms of fitting adjustment, but not really suitable for your case. Because the head / body morphs from different characters will bring the hijab not only unfit issue but unsmooth / distortion issues etc. as well.  I'm still using the common approach: fix them with Blender / ZB / MD + making adjustment morphs, mostly. Maybe you could make some unique adjustment morphs for those partial areas... but I still don't think that could be untimately universal for all cases...

    Then see if other guys will have some good methods or tricks...

  • barbultbarbult Posts: 24,223

    I thought Fit Control used projection morphs.

  • crosswindcrosswind Posts: 6,841

    barbult said:

    I thought Fit Control used projection morphs.

    Nah, they are pure generated morphs and their vertices data are saved within duf file while projected morphs are not processed in such a way. 

  • JamesJames Posts: 1,003
    edited August 2023

    Question...
    If I wanted to add some basic morphs, not particularly towards to a certain figure, can I do that while the hijab is on a certain figure (not the G9 base).

    Or do I have to place the hijab on G9 base first, add the morphs, and then save it as prop/asset.

    Post edited by James on
  • crosswindcrosswind Posts: 6,841

    - Yes, you shoud make basic adjustment morphs of hijab on G9 Base
    - Before making morphs, you save Figure/Prop asset once. After making necessary morphs, you just need to save Morph assets. Normally you don't have to save Figure/Prop asset from time to time unless you've made modification to the base geometry, UV and parameter settings to the figure.

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