How to make animations like this?
jrodrick429
Posts: 37
You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
That's a friend of mine who makes those. He has a bunch of these sorts of amazing videos.
He uses Carrara and makes all of that from scratch. Not sure if he's still doing it in Carrara, but I'd imagine so. Check out his other videos and you'll see what I mean.
The fire effects, fuel going into engines and lubricating oil... he does that all in Carrara.
He's really good! Love his work!
The models (multiple, probably) would be made especially for the video and (depending on the application used) either dynamically hidden/shown or swapped out for different sequences which would then be stitched together in a video editor (which is good practice anyway).
Carrara can also do a hell of a lot of stuff DAZ studio cannot like easily animating visiblity, it has a bullet physics engine, tracking to name a few
Blender is an alternative you may consider or Unreal Engine
Forget Carrara or daz Studio.
You need all the pieces perfectly assembled. That's what CAD/CAM programs like Solidworks or Siemmens XN are for. They incorporate mechanical simulation tools, with their own renderings, or we can export a model to iges/step format that can be read, for example, by Cinema 4d or Rhino.
Animated letters, in C4d or AfterEffects.
AND THERE IS NO OTHER WAY.!!! :D
LOL well this was done using Carrara so obviously there is another way
not disputing it might be easier in those programs
If you can do this with Carrara, you will win the Nobel Prize in Physics for sure! :D
https://grabcad.com/library/glock-17-gen-3-2
LOL I couldn't and his later videos do use other software
Dartanbeck and I were simply answering the original poster's question but as it turns out he used Houdini for this one
his earlier stuff was Carrara
https://www.daz3d.com/forums/discussion/comment/3860246/#Comment_3860246
https://www.daz3d.com/forums/profile/1008227/ThomasSc
https://www.daz3d.com/forums/discussion/comment/4014681/#Comment_4014681
This is exactly right.
He builds the model parts to spec and cuts them away according to what he wants to show, which is all modeled in. Even the effects are modeled according to the needs of the final result. Carrara is built for making animated effects, modeling, animating... all that stuff. There may be more 'pro' ways to go about it, but Carrara is easy and the animation portions are 'in your face' easy to employ. Shame it's going extinct.
For the fire in the gun barrel, for example, I could animate a cylinder with a modifier or two (or more) and make an animated shader for it easily using PD Howler, which is why I always say that the two are a beautiful match.
Thomas' channel is all this stuff. Very cool.
Thomas' YouTube Videos
Here's his Patron video, which I think is pretty inventive. But check out some of those "How xxx Works" videos. He's really good.
I just watched the video again - the one you were asking about.
Part of that magic can come from being able to animate the parameters of shaders. That alone makes a huge difference. In Carrara we can just do that. Any changes made along the timeline get keyed. So we can select the polygons of the model that we want to be able to make semi-transparent and assign them their own material zone.
Then when we want that part to become mostly transparent like that, we can animate the change.
The way he's probably doing it is using a Multi Shader Mixer, and fading between the two (or more) shaders, the semi-transparent one a beautiful, nearly invisible thing with fresnel allowing the edges around the backfaces to pop. Something like that.
I'm pretty sure that he's using Carrara's Fire primitive for the firing effect.