Using Alt-LMB on timline

I always use Alt-Left Mouse Button to return parameters to zero (or actually default, which is usually zero). This is a very convenient shortcut but the habit causes me headaches when using it in the timeline. This is because it not only zeroe's the paramter for that frame (which is usually what I need to do) but also for the whole timeline (which is usually NOT what I want to do). So, if I remember, I have to click in the parameter settings and type in zeroes (or the default settings) so that only that frame will be affected.

Has anyone else noticed this or is this a quirk with my DAZ Studio installation? It has been like this for me since I first discovered it years ago.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,493
    edited July 2023

    No, this is how it behaves. I agree it would be nice to have a less drastic option that worked on only the current frame, you could always put in a feature request. Though one question would be, should it remove the key entirely (which can already be done in the Timeline, of course) or should it insert a new key with a value of 0? What should it do if used at a frame that ddi not contain a key for the property?

    Post edited by Richard Haseltine on
  • marblemarble Posts: 7,498

    Richard Haseltine said:

    No, this is how it behaves. I agree it would be nice to have a less drastic option that worked on only the current frame, you could always put in a feature request. Though one question would be, should it remove the key entirely (which can already be done in the Timeline, of course) or should it insert a new key with a value of 0? What should it do if used at a frame that ddi not contain a key for the property?

    Yeah, I am easily confused by frames vs keyframes so I am not sure how to answer that but I guess it should create a new keyframe with that value. The intricacy is compounded when I read that parameters set using Pose Controls behave differently to those adjusted by other means. Also the fact that the timeline - as I use it - is interpolated (without having DAZ Studio open at the moment, I think it is set to TCB). So changes to one frame ripple out to surrounding frames. I'm sure all of this will make sense to regular animators but for occasional dabblers like me it can be a ball of confusion.

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