zbrush daz3d
![GIGI KOHLER](https://secure.gravatar.com/avatar/22c82d67a18187c391352ab772dcbb50?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F22c82d67a18187c391352ab772dcbb50_100.png)
hello im gia , im new in daz and some 3d programs . i started to use zbrush to model my character and when i was sculping i moved the knees i was trying to make morphs haha , i no expert but i think is a bones problem or similar , is posible to fix it.. keeping the shape? thks
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/06/48a99e8006e860dc3acd28353251a7.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/06/48a99e8006e860dc3acd28353251a7.png)
361942380_193116120153696_6437533135051131859_n.png
1058 x 800 - 327K
Comments
You need to adjust the rigging to shape (Eduit>Figure>Rigging>Adjust Rigging To Shape, then possibly tweak with the Joint Editor tool), then once happy use ERC Freeze to link the changes to the morph (right-click to put the Parameters pane in Edit mode, then, with the pose and shaping otherwise zeroed, right-click on your morph>ERC Freeze (note that you cannot run ERC Freeze twice on a single controller without first finding the links in the Property Hierarchy and using right-click>ERC Bake - otherwise you will get Duplicate Formula errors on reloading).