Daz Denoiser causes lighting to appear blue when triggered

ultia14162ultia14162 Posts: 3

Title, I'm not sure why this is happening. I believe this started happening after version v4.20, but now every time I allow the denoiser to kick in after x iterations, it discolors everything in the render to some shade of blue. Anybody know why this happens?

 

Edit: It's become apparent to me that the issue involves the more recent Nvidia drivers released for their GPUs.. that's a shame. Does anybody have a driver version number that works for them? Thanks.

Post edited by ultia14162 on

Comments

  • prixatprixat Posts: 1,588

    Tutning off the 'Alpha' option is the work-a-round for the current drivers.

  • My graphics card is 1070, it returns to 531.68- WHQL, it looks normal. If it doesn't exist, I guess YOU can try both 531-535

  • greywolfgreywolf Posts: 35

    This just started happening to me as well -- the red channel drops out and I'm not sure if it's the denoiser or what.  I updated my drivers because the previous perversion of the drivers made Daz unusable, e.g. move something, wait 20 seconds for it to take effect, hit right-click mid move to reset it to where I was before and it took over a minute.  So the very slow move stuff went away but now I'm getting the cyan (no-red-channel) problem. 

  • PadonePadone Posts: 3,610
    edited July 2023

    As I understand it, this is a driver issue with RTX cards. You have to get 528.49 to fix it since all the 53x.xx drivers have the bug so far.

    Post edited by Padone on
Sign In or Register to comment.