Launch with `NoInterfaceWithOpenGL`

We can launch Daz normally to be in "FullInterface" mode, or launch with the -headless flag to be "NoInterface" mode, but how do we get into "NoInterfaceWithOpenGL" mode?
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We can launch Daz normally to be in "FullInterface" mode, or launch with the -headless flag to be "NoInterface" mode, but how do we get into "NoInterfaceWithOpenGL" mode?
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That may be available only with the SDK. Something like:
...
int main(int argc, char* argv[])
{
if ( argc == 2 ) {
int dazArgCount = 1;
DzApp dazStudio(dazArgCount, argv, false, true);
if (!dazStudio.init(DzApp::NoInterfaceWithOpenGL))
{
std::cerr << "Could not initialize";
exit(1);
}
...
I'll give that a shot. I know you can't actually do a render in headless/NoInterface mode, so let's see if NoInterfaceWithOpenGL will let me render.
Also check out this. Might save you a headache trying to figure out why nothing seems to update...