Why Sometimes Genesis 9 Expression Can't be Zeroed?

JamesJames Posts: 1,003
edited July 2023 in Daz Studio Discussion

Often time Gensis 9 Face can't be zeroed.

for example: I look at posing pane, all that are currently used is zeroed,but the face still hasn't back to zero. There are still some left over.

How to fix this/ How to really zero the face.

In genesis 8 All I have to do is click the head and press '
Genesis 9 doesn't always work that way.

Post edited by James on

Comments

  • crosswindcrosswind Posts: 6,841

    Most likely there's a single dial of expression (comes from Expression products in most of the cases... )... that single dial's Owner Node must be Genesis 9 other than its Head. If you select Head to Zero Selected Item(s) Pose, it won't work. However if you select G9's root node to zero pose..., all poses will be zeroed... If the author of the product created a linked morph or an Alias of that single expression dial on G9's head, that would work for Zero seleted items pose...

    So you either use the Zero Expression / Reset Expression presets come along with that Expression product, or manually reset the dial, or Save a 'Zero Expression' Pose Preset from a G9 Base figure with no expressions (only select the path: Pose Controls - Head), then use this Pose Preset to zero figure's expressions. (You have to save such a preset from time to time after you install an Expression Product...)

  • JamesJames Posts: 1,003

    I tested this method.

    It seems the bones that are moved by the Power Pose are not zeroed by this method.

  • crosswindcrosswind Posts: 6,841

    Oh, you used PowerPose... in this case, you have to select Head and all of its sub-nodes, then Zero Selected Items Pose...

  • BejaymacBejaymac Posts: 1,886

    Never use "Zero" on a Genesis figure, especially not with Genesis 9, there are a lot of "controllers" that load in pre dialed, zeroing the figure will zero those and that can and does cause weird things to happen, in fact if you see people complain about G9's poor bending it's probably because they zeroed the figure and zeroed the rigging controls at the same time.

    Always use "Restore", as that will reset the figure to how it was when it was first loaded into the scene.

  • crosswindcrosswind Posts: 6,841
    edited July 2023

    Nah... First, we're talking about "Zero Pose / Expression" other than "Shape".... Second, as default there's 0 "pre-dialed" Pose or Expression on any Base figure from G1 to G8.x..., well if there's any such "pre-dialed" pose from a Character preset, that'll even make no sense...

    Third, as for G9 Base, there're 3 "pre-dialed" poses  indeed:
    - Eye Look Out Left / Eye Look Out Right, controlled by a Shape modifier "Eye Resting Focal Point", so Zero Pose won't zero them as well as all its sub-components' default values ( values on the relevant sub-Nodes...).
    - Mouth Sticky Power: Well, this one is more interesting...the only dial labeled with "...Power"  but it's even with wrong settings to me...
    It is a "Controller Only" dial under which there're 10 Mouth Sticky... dials, while there're other 4 Controllers for these 10 dials. If these 4 Controller dials have no value, Mouth Sticky Power won't have any effect. In fact this "power dial" is sort of a "strength dial", just like "FACS Detail Strength" or "Base Joint Correctives", i.e. you manually adjust the strength or some script or preset adjust it.
    Therefore its Type better be Modifier/Utility other than Modifier/Pose (Daz, pls correct me if you have solid reason to set it as Modifier/Pose), then Zero Pose won't touch it. In fact I've already changed its Type.

    So I always Zero... if I really intend to Zero something...  BTW, Public Build will pop up a dialog box (zero or restore?) when zeroing anything... pros and cons ?  well, I have to admit I'm already used to it since I have no way to deactivate the "warning" anyhow... devil

    Post edited by crosswind on
  • murgatroyd314murgatroyd314 Posts: 1,511

    If you use "Zero Figure" on a freshly loaded Genesis 9, Base Joint Correctives gets zeroed.

  • crosswindcrosswind Posts: 6,841
    edited July 2023

    murgatroyd314 said:

    If you use "Zero Figure" on a freshly loaded Genesis 9, Base Joint Correctives gets zeroed.

    Since you do know Zero Figure will zero everything (all Types of modifier), why do you have to do it if you don't want that dial to be zeroed...?   If we well understand all these mechanism, we're gonna do what is right as per our need, aren't we?

    PS: Restore was originally designed to be used along with Memorize. If you by chance Memorize figure's shape or pose, you won't get expected "Default" result with Restore. So, better choose what to do wisely...

    Post edited by crosswind on
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